Final "switch" at end of level is cut off

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Final "switch" at end of level is cut off

by Dark Jaguar » Fri Jul 13, 2018 1:26 pm

I'm not sure if this should have gone in feature request instead, but I have noticed that unlike in the original versions, flipping the switch goes to the end screen just a little too fast. In the original, there is a delay just long enough to allow the switch flipped at the end of most levels to play out. It's a pretty satisfying thing to hear after some of the tougher stages, but in gzdoom its cut off almost immediately. Would it be possible to allow that last sound to play through at the end of stages? Thank you for your consideration and maintaining this amazing port.

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