NickDoom wrote:Yeah, the Voxel Doom Project (and this port is actually an experimental branch of GZDoom made in 2010).
The Voxel Doom Project i know. But ''this'' port, which thread/link are you referencing here???
EDIT: It seems you mean the
Wikia page about the project. and
this thread in particular.
EDIT2: You are aware of
RDVOX/RDDVOX which is a project of new voxel assets for both GZDoom and DelphiDoom?
EDIT3:
This post mentions a ZDoom based SVN build with voxel support from 2010, but having downloaded it, it contains no compiled executable. Also found in
this October 8, 2010 DW post. Seems to me that link was updated over time by DooMAD and only now contains the voxel stuff without the executable.
EDIT4: Turns out i was right on that.
Here is an Archive.org backup of the file as it were on October 14, 2011. When downloaded, it packs 2.3 MB (As opposed to the 300 kb or so of the original) and indeed contains a ZDoom executable, dated December 19, 2010.
EDIT5: You know what, i just fetched the latest archive.org link that still has the executable.
Here is the link, from August 13, 2012. ZDoom build is still December 19, 2010, but it has updated files, mostly credits related. Starting from December 7, 2013 (The next archived link), the executable is removed.
I reckon these unofficial builds (by Exl) were made prior before official voxel support got into ZDoom.
EDIT6: And this is also true. ZDoom 2.5.0 was released on August 11, 2010. Voxel branch appeared in October. It was only at ZDoom 2.6.0 from July 2, 2012, almost 2 years (1 year, 11 months) later, that voxel support was
added.
So it made
sense to have a custom build around back then because the code simply was not in mainline yet, similarly to how GZDoom-ZDRay today is a custom build, but that carries a different reason.
I remembered this as i was researching the seperate Voxel branch some time ago.
[quote="NickDoom"]Yeah, the Voxel Doom Project (and this port is actually an experimental branch of GZDoom made in 2010).[/quote]
The Voxel Doom Project i know. But ''this'' port, which thread/link are you referencing here???
EDIT: It seems you mean the [url=https://doomwiki.org/wiki/Doom_voxel_project]Wikia[/url] page about the project. and [url=https://www.doomworld.com/vb/thread/52767]this[/url] thread in particular.
EDIT2: You are aware of [url=https://www.doomworld.com/forum/topic/111016-rdvox-voxelgraphics-pack-oriented-to-use-in-software-renderers-qlgzdoom-delphidoom/]RDVOX/RDDVOX[/url] which is a project of new voxel assets for both GZDoom and DelphiDoom?
EDIT3: [url=https://forum.zdoom.org/viewtopic.php?p=531163#p531163]This[/url] post mentions a ZDoom based SVN build with voxel support from 2010, but having downloaded it, it contains no compiled executable. Also found in [url=https://www.doomworld.com/forum/topic/52767-voxel-doom-port/?do=findComment&comment=913939]this[/url] October 8, 2010 DW post. Seems to me that link was updated over time by DooMAD and only now contains the voxel stuff without the executable.
EDIT4: Turns out i was right on that. [url=https://web.archive.org/web/20111014032518/http://www.teamhellspawn.com/zdoom_vox.zip]Here[/url] is an Archive.org backup of the file as it were on October 14, 2011. When downloaded, it packs 2.3 MB (As opposed to the 300 kb or so of the original) and indeed contains a ZDoom executable, dated December 19, 2010.
EDIT5: You know what, i just fetched the latest archive.org link that still has the executable. [url=https://web.archive.org/web/20120813163744/http://www.teamhellspawn.com/zdoom_vox.zip]Here[/url] is the link, from August 13, 2012. ZDoom build is still December 19, 2010, but it has updated files, mostly credits related. Starting from December 7, 2013 (The next archived link), the executable is removed.
I reckon these unofficial builds (by Exl) were made prior before official voxel support got into ZDoom.
EDIT6: And this is also true. ZDoom 2.5.0 was released on August 11, 2010. Voxel branch appeared in October. It was only at ZDoom 2.6.0 from July 2, 2012, almost 2 years (1 year, 11 months) later, that voxel support was [url=https://zdoom.org/wiki/ZDoom_version_history#2.6.0]added.[/url]
So it made [i]sense[/i] to have a custom build around back then because the code simply was not in mainline yet, similarly to how GZDoom-ZDRay today is a custom build, but that carries a different reason.
I remembered this as i was researching the seperate Voxel branch some time ago.