//ULTIMATE DOOM XBOX SECRET LEVEL (AND MORE) episode E1M10 { name = "Ultimate Doom II XBox Secret Levels" key = "k" optional } map E1M10 "Sewers" // Level designed by David Calvin. { next = "E1M11" secretnext = "E1M11" sky1 = "SKY1" cluster = 1 music = "$MUSIC_E2M1" } map E2M12 "Ominous Lair" // Level designed by Tom Hall, overhauled by Xaser. { next = "E3M10" secretnext = "E3M10" sky1 = "SKY9" cluster = 2 music = "D_DOOMY" } map E2M11 "The Lost Base" // Level designed by Angel Jefferson. { next = "E2M12" secretnext = "E2M12" sky1 = "SKY3" cluster = 2 music = "D_WORMHO" } map E1M11 "Surface Tension" // Level designed by Simo Malinen. { next = "E1M12" secretnext = "E1M12" sky1 = "SKY1" cluster = 1 music = "D_DOOMY2" } map E1M12 "Toxin Research Facility" // I dunno. { next = "E2M10" secretnext = "E2M10" sky1 = "SKY1" cluster = 1 music = "$MUSIC_E3M3" } map E3M11 "Malebolge" // Level by Steve Timson, part of 666 Mini Episode. { next = "E4M10" secretnext = "E4M10" sky1 = "SKY3" cluster = 3 music = "D_ESOLA" } map E3M12 "Sheol" { next = "endbunny" secretnext = "E3M12" sky1 = "SKY3" cluster = 3 nointermission nosoundclipping spidermastermindspecial specialaction_exitlevel music = "D_IABOLO" } map E2M10 "Outpost 21" // Level designed by Scott Amspoker. { next = "E2M11" secretnext = "E2M11" sky1 = "SKY2" cluster = 2 music = "$MUSIC_E1M4" } map E3M10 "Crossing Acheron" // Level created by Dr. Sleep. { next = "E3M11" secretnext = "E3M11" sky1 = "SKY3" cluster = 3 music = "$MUSIC_E1M3" } map E4M10 "Betray" { next = "E3M12" secretnext = "E3M12" sky1 = "SKY3" cluster = 3 music = "D_IABOLO" }