Graphic "HUD_INV", 360, 77
{
    	Patch "H2BAR", 0, 0
    	Patch "INVBAR", 58, 39
}

Graphic "HUD_MP", 360, 77
{
    	Patch "H2BAR", 0, 0
    	Patch "KILLS", 260, 27
}

Graphic "HUD_MP2L", 331, 60
{
    	Patch "H2BAR_L", 0, 0
    	Patch "KILLS_L", 42, 32
}

