// HEXEN FULLSCREEN STATUS BAR BY NIGHTFRIGHT (SPLIT VERSION: MAXED)

base Hexen;
height 0;

// FULLSCREEN STATUS BAR
statusbar fullscreen, fullscreenoffsets
{
   	// TRANSPARENT
   	IfCVarInt fullhud_trans, 1, equal
   	{
         	// SPLIT VERSION (TRANSPARENT)
         	IfCVarInt fullhud_split, 1, equal
         	{
	  		// Backgrounds
          		alpha 0.6
                	{
	         		drawimage "H2BAR_M", -26+center, -41;
	         		drawimage "H2BAR_R", -132, -60;
             		}

	     		// Inventory
             		alpha 0.8
	     		drawselectedinventory artiflash, center, INDEXFONT_RAVEN, 0+center, -14, 15+center, -8, untranslated;
	
	     		gamemode deathmatch, teamgame
	     		{
				alpha 0.6 { drawimage "HUD_MP2L", 0, -60; }
		 		drawnumber 3, HUDFONT_RAVEN, untranslated, frags, 65, -17, 1;
	     		}
			else
			{
                		alpha 0.6 { drawimage "H2BAR_L", 0, -60; }
				drawnumber 3, HUDFONT_RAVEN, untranslated, health, interpolate(6), 65, -17, 1, red, 25;
			}
	
			// MANA BARS
			weaponammo Mana1 && Mana2
			{
				weaponammo Mana1
				{	
                        		alpha 0.6 
                        		{
			    			drawimage "MANABRT1", 77, -29;
			    			drawbar "MANAVL1", "nullimage", ammo(Mana1), vertical, 94, -29, 1;
                        		}
				}
				else
				{
                        		alpha 0.6 
                        		{
			    			drawimage "MANADIM1", 77, -29;
			    			drawbar "MANAVL1D", "nullimage", ammo(Mana1), vertical, 94, -29, 1;
                        		}
				}

				weaponammo Mana2
				{
                        		alpha 0.6
                        		{
			   			drawimage "MANABRT2", 110, -29;
			    			drawbar "MANAVL2", "nullimage", ammo(Mana2), vertical, 102, -29, 1;
                        		}
				}
				else
				{
                        		alpha 0.6
                        		{
			    			drawimage "MANADIM2", 110, -29;
			    			drawbar "MANAVL2D", "nullimage", ammo(Mana2), vertical, 102, -29, 1;
                        		}
				}
		
				// Mana amounts
				drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo(Mana1), 91, -12;
				drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo(Mana2), 123, -12;
			}
			else   // Weapon doesn't use ammo draw as alternative [untested]
			{
                		alpha 0.6
				drawimage "HAMOBACK", 77, -29;
				usessecondaryammo
				{
                        		alpha 0.6
                        		{
			    			drawimage ammoicon1, 89, -21, center;
			    			drawimage ammoicon2, 113, -21, center;
                        		}
					drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 98, -11;
					drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo2, 122, -11;
				}
				else
				{
					alpha 0.6 
                        		{
                           			drawimage ammoicon1, 100, -21, center;
                        		}
					drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 109, -11;
				}
			}
	
			// ARMOR
			drawnumber 2, HUDFONT_RAVEN, untranslated, armorclass, -45, -17, 1;
	
			// SUPER WEAPON
			playertype ClericPlayer
			{
                		alpha 0.6
				drawimage "WPSLOT1", -130, -31;
				ininventory CWeapWraithverge
				{
                        		alpha 0.6
					drawimage "WPFULLC", -122, -30;
				}
				else
				{
					hasweaponpiece CWeapWraithverge, 1
					{
                                		alpha 0.6
						drawimage "WPIECECA", -122, -28;
					}
					hasweaponpiece CWeapWraithverge, 2
					{
                                		alpha 0.6
						drawimage "WPIECECB", -107, -30;
					}
					hasweaponpiece CWeapWraithverge, 3
					{
                               	 		alpha 0.6
						drawimage "WPIECECC", -94, -28;
					}
				}
			}
			else playertype MagePlayer
			{
                		alpha 0.6
				drawimage "WPSLOT2", -130, -31;
				ininventory MWeapBloodscourge
				{
                       	 		alpha 0.6
					drawimage "WPFULLM", -127, -22;
				}
				else
				{
					hasweaponpiece MWeapBloodscourge, 1
					{
                                		alpha 0.6
						drawimage "WPIECEMA", -127, -22;
					}
					hasweaponpiece MWeapBloodscourge, 2
					{
                                		alpha 0.6
						drawimage "WPIECEMB", -115, -20;
					}
					hasweaponpiece MWeapBloodscourge, 3
					{
                                		alpha 0.6
						drawimage "WPIECEMC", -96, -20;
					}
				}
			}
			else
			{
                		alpha 0.6
				drawimage "WPSLOT0", -130, -31;
				ininventory FWeapQuietus
				{
                        		alpha 0.6
					drawimage "WPFULLF", -127, -26;
				}
				else
				{
					hasweaponpiece FWeapQuietus, 1
					{
                                		alpha 0.6
						drawimage "WPIECEFA", -128, -20;
					}
					hasweaponpiece FWeapQuietus, 2
					{	
                                		alpha 0.6
						drawimage "WPIECEFB", -95, -26;
					}
					hasweaponpiece FWeapQuietus, 3
					{
                                		alpha 0.6
						drawimage "WPIECEFC", -86, -20;
					}
				}
			}
         	}
         
         	// CENTERED VERSION (TRANSPARENT)
        	else
         	{
			gamemode deathmatch, teamgame
			{
				InventoryBarNotVisible
				{
					alpha 0.6 { drawimage "HUD_MP", -180+center, -77; }
					drawnumber 3, HUDFONT_RAVEN, untranslated, frags, -95+center, -24, 1;
				}
				else
				{
					alpha 0.6 { drawimage "HUD_INV", -180+center, -77; }
				}
			}
			else
			{
				InventoryBarNotVisible
				{
					alpha 0.6 { drawimage "H2BAR", -160+center, -66; }
					drawnumber 3, HUDFONT_RAVEN, untranslated, health, interpolate(6), -95+center, -24, 1, red, 25;
				}
				else
				{
					alpha 0.6 { drawimage "HUD_INV", -180+center, -77; }
				}
			}

			InventoryBarNotVisible
			{
				alpha 0.8
				drawselectedinventory artiflash, INDEXFONT_RAVEN, -17+center, -37, 14+center, -16, untranslated;

				// MANA BARS
				weaponammo Mana1 && Mana2
				{
					weaponammo Mana1
					{
						alpha 0.6
						{
							drawimage "MANABRT1", -83+center, -36;
							drawbar "MANAVL1", "nullimage", ammo(Mana1), vertical, -66+center, -36, 1;
						}
					}
					else
					{
						alpha 0.6
						{
							drawimage "MANADIM1", -83+center, -36;
							drawbar "MANAVL1D", "nullimage", ammo(Mana1), vertical, -66+center, -36, 1;
						}
					}

					weaponammo Mana2
					{
						alpha 0.6
						{
							drawimage "MANABRT2", -50+center, -36;
							drawbar "MANAVL2", "nullimage", ammo(Mana2), vertical, -58+center, -36, 1;
						}
					}
					else
					{
						alpha 0.6
						{
							drawimage "MANADIM2", -50+center, -36;
							drawbar "MANAVL2D", "nullimage", ammo(Mana2), vertical, -58+center, -36, 1;
						}
					}
					drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo(Mana1), -69+center, -19;
					drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo(Mana2), -37+center, -19;
				}
				else
				{
					alpha 0.6
					drawimage "HAMOBACK", -83+center, -36;
					usessecondaryammo
					{
						alpha 0.6
						{
							drawimage ammoicon1, -71+center, -28, center;
							drawimage ammoicon2, -47+center, -28, center;
						}
						drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, -62+center, -18;
						drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo2, -38+center, -18;
					}
					else
					{
						alpha 0.6 { drawimage ammoicon1, -60+center, -28, center; }
						drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, -51+center, -18;
                			}
				}

				// ARMOR
				drawnumber 2, HUDFONT_RAVEN, untranslated, armorclass, 115+center, -24, 1;
			}

			playertype ClericPlayer
			{
				InventoryBarNotVisible
				{
					alpha 0.6
					drawimage "WPSLOT1", 30+center, -38;
					ininventory CWeapWraithverge
					{
						alpha 0.6
						drawimage "WPFULLC", 38+center, -37;
					}
					else
					{
						hasweaponpiece CWeapWraithverge, 1
						{
							alpha 0.6
							drawimage "WPIECECA", 38+center, -35;
						}
						hasweaponpiece CWeapWraithverge, 2
						{
							alpha 0.6
							drawimage "WPIECECB", 52+center, -37;
						}
						hasweaponpiece CWeapWraithverge, 3
						{
							alpha 0.6
							drawimage "WPIECECC", 65+center, -35;
						}
					}
				}

				gamemode singleplayer
					alpha 0.6
					drawgem interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, -130+center, -7;
				else
					alpha 0.6
					drawgem translatable, interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, -130+center, -7;
			}
			else playertype MagePlayer
			{
				InventoryBarNotVisible
				{
					alpha 0.6
					drawimage "WPSLOT2", 30+center, -38;
					ininventory MWeapBloodscourge
					{
						alpha 0.6
						drawimage "WPFULLM", 33+center, -29;
					}
					else
					{
						hasweaponpiece MWeapBloodscourge, 1
						{
							alpha 0.6
							drawimage "WPIECEMA", 33+center, -29;
						}
						hasweaponpiece MWeapBloodscourge, 2
						{
							alpha 0.6
							drawimage "WPIECEMB", 45+center, -27;
						}
						hasweaponpiece MWeapBloodscourge, 3
						{
							alpha 0.6
							drawimage "WPIECEMC", 64+center, -27;
						}
					}
				}

				gamemode singleplayer
					alpha 0.6
					drawgem interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, -130+center, -7;
				else
					alpha 0.6
					drawgem translatable, interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, -130+center, -7;
			}
			else
			{
				InventoryBarNotVisible
				{
					alpha 0.6
					drawimage "WPSLOT0", 30+center, -38;
					ininventory FWeapQuietus
					{
						alpha 0.6
						drawimage "WPFULLF", 33+center, -33;
					}
					else
					{
						hasweaponpiece FWeapQuietus, 1
						{
							alpha 0.6
							drawimage "WPIECEFA", 32+center, -27;
						}
						hasweaponpiece FWeapQuietus, 2
						{
							alpha 0.6
							drawimage "WPIECEFB", 65+center, -33;
						}
						hasweaponpiece FWeapQuietus, 3
						{
							alpha 0.6
							drawimage "WPIECEFC", 74+center, -27;
						}
					}
				}

				gamemode singleplayer
					alpha 0.6
					drawgem interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, -130+center, -7;
				else
					alpha 0.6
					drawgem translatable, interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, -130+center, -7;
			}

			alpha 0.8
			{
				drawimage "LFEDGE1", -180+center, -7;
				drawimage "RTEDGE1", 117+center, -7;
			}
         	}
   	}

   	// OPAQUE
   	else
   	{
         	// SPLIT VERSION (OPAQUE)
         	IfCVarInt fullhud_split, 1, equal
         	{
			// Backgrounds
			drawimage "H2BAR_L", 0, -60;
			drawimage "H2BAR_M", -26+center, -41;
			drawimage "H2BAR_R", -132, -60;

			// Inventory
			drawselectedinventory artiflash, center, INDEXFONT_RAVEN, 0+center, -14, 15+center, -8, untranslated;
	
			gamemode deathmatch, teamgame
			{
				drawimage "KILLS_L", 42, -28;
				drawnumber 3, HUDFONT_RAVEN, untranslated, frags, 65, -17, 1;
			}
			else
			{
				drawnumber 3, HUDFONT_RAVEN, untranslated, health, interpolate(6), 65, -17, 1, red, 25;
			}
	
			// MANA BARS
			weaponammo Mana1 && Mana2
			{
				weaponammo Mana1
				{
					drawimage "MANABRT1", 77, -29;
					drawbar "MANAVL1", "nullimage", ammo(Mana1), vertical, 94, -29, 1;
				}
				else
				{
					drawimage "MANADIM1", 77, -29;
					drawbar "MANAVL1D", "nullimage", ammo(Mana1), vertical, 94, -29, 1;
				}
				weaponammo Mana2
				{
					drawimage "MANABRT2", 110, -29;
					drawbar "MANAVL2", "nullimage", ammo(Mana2), vertical, 102, -29, 1;
				}
				else
				{
					drawimage "MANADIM2", 110, -29;
					drawbar "MANAVL2D", "nullimage", ammo(Mana2), vertical, 102, -29, 1;
				}
		
				// MANA AMOUNTS
				drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo(Mana1), 91, -12;
				drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo(Mana2), 123, -12;
			}
			else   // Weapon doesn't use ammo draw as alternative [untested]
			{
				drawimage "HAMOBACK", 77, -29;
				usessecondaryammo
				{
					drawimage ammoicon1, 89, -21, center;
					drawimage ammoicon2, 113, -21, center;
					drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 98, -11;
					drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo2, 122, -11;
				}
				else
				{
					drawimage ammoicon1, 100, -21, center;
					drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 109, -11;
				}
			}
	
			// ARMOR
			drawnumber 2, HUDFONT_RAVEN, untranslated, armorclass, -45, -17, 1;
	
			// SUPER WEAPON
			playertype ClericPlayer
			{
				drawimage "WPSLOT1", -130, -31;
				ininventory CWeapWraithverge
				{
					drawimage "WPFULL1", -130, -31;
				}
				else
				{
					hasweaponpiece CWeapWraithverge, 1
						drawimage "WPIECEC1", -130, -31;
					hasweaponpiece CWeapWraithverge, 2
						drawimage "WPIECEC2", -107, -31;
					hasweaponpiece CWeapWraithverge, 3
						// drawimage "WPIECEC3", -94, -31;
						drawimage "WPIECECC", -94, -28;
				}
			}
			else playertype MagePlayer
			{
				drawimage "WPSLOT2", -130, -31;
				ininventory MWeapBloodscourge
				{
					drawimage "WPFULL2", -130, -31;
				}
				else
				{
					hasweaponpiece MWeapBloodscourge, 1
						drawimage "WPIECEM1", -130, -31;
					hasweaponpiece MWeapBloodscourge, 2
						drawimage "WPIECEM2", -115, -31;
					hasweaponpiece MWeapBloodscourge, 3
						drawimage "WPIECEM3", -96, -31;
				}
			}
			else
			{
				drawimage "WPSLOT0", -130, -31;
				ininventory FWeapQuietus
				{
					drawimage "WPFULL0", -130, -31;
				}
				else
				{
					hasweaponpiece FWeapQuietus, 1
						drawimage "WPIECEF1", -130, -31;
					hasweaponpiece FWeapQuietus, 2
						drawimage "WPIECEF2", -95, -31;
					hasweaponpiece FWeapQuietus, 3
						drawimage "WPIECEF3", -86, -31;
				}
			}
         	}
 
         	// CENTERED VERSION (OPAQUE)
         	else
         	{
			gamemode deathmatch, teamgame
			{
				InventoryBarNotVisible
				{
					drawimage "H2BAR", -160+center, -66;
					drawimage "KILLS", -122+center, -37;
					drawnumber 3, HUDFONT_RAVEN, untranslated, frags, -95+center, -24, 1;
				}
				else
				{
					drawimage "HUD_INV", -180+center, -77;
				}
			}
			else
			{
				InventoryBarNotVisible
				{
					drawimage "H2BAR", -160+center, -66;
					drawnumber 3, HUDFONT_RAVEN, untranslated, health, interpolate(6), -95+center, -24, 1, red, 25;
				}
				else
				{
					drawimage "HUD_INV", -180+center, -77;
				}
			}

			InventoryBarNotVisible
			{
				drawselectedinventory artiflash, INDEXFONT_RAVEN, -17+center, -37, 14+center, -16, untranslated;

				// MANA BARS
				weaponammo Mana1 && Mana2
				{
					weaponammo Mana1
					{
						drawimage "MANABRT1", -83+center, -36;
						drawbar "MANAVL1", "nullimage", ammo(Mana1), vertical, -66+center, -36, 1;
					}
					else
					{
						drawimage "MANADIM1", -83+center, -36;
						drawbar "MANAVL1D", "nullimage", ammo(Mana1), vertical, -66+center, -36, 1;
					}	
					weaponammo Mana2
					{
						drawimage "MANABRT2", -50+center, -36;
						drawbar "MANAVL2", "nullimage", ammo(Mana2), vertical, -58+center, -36, 1;
					}
					else
					{
						drawimage "MANADIM2", -50+center, -36;
						drawbar "MANAVL2D", "nullimage", ammo(Mana2), vertical, -58+center, -36, 1;
					}
					drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo(Mana1), -69+center, -19;
					drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo(Mana2), -37+center, -19;
				}
				else
				{
					drawimage "HAMOBACK", -83+center, -36;
					usessecondaryammo
					{
						drawimage ammoicon1, -71+center, -28, center;
						drawimage ammoicon2, -47+center, -28, center;
						drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, -62+center, -18;
						drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo2, -38+center, -18;
					}
					else
					{
						drawimage ammoicon1, -60+center, -28, center;
						drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, -51+center, -18;
					}
				}

				// ARMOR
				drawnumber 2, HUDFONT_RAVEN, untranslated, armorclass, 115+center, -24, 1;
			}

			playertype ClericPlayer
			{
				InventoryBarNotVisible
				{
					drawimage "WPSLOT1", 30+center, -38;
					ininventory CWeapWraithverge
						drawimage "WPFULL1", 30+center, -38;
					else
					{
						hasweaponpiece CWeapWraithverge, 1
							drawimage "WPIECEC1", 30+center, -38;
						hasweaponpiece CWeapWraithverge, 2
							drawimage "WPIECEC2", 52+center, -38;
						hasweaponpiece CWeapWraithverge, 3
							// drawimage "WPIECEC3", 65+center, -38;
							drawimage "WPIECECC", 65+center, -35;
					}
				}

				gamemode singleplayer
					drawgem interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, -130+center, -7;
				else
					drawgem translatable, interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, -130+center, -7;
			}
			else playertype MagePlayer
			{
				InventoryBarNotVisible
				{
					drawimage "WPSLOT2", 30+center, -38;
					ininventory MWeapBloodscourge
						drawimage "WPFULL2", 30+center, -38;
					else
					{
						hasweaponpiece MWeapBloodscourge, 1
							drawimage "WPIECEM1", 30+center, -38;
						hasweaponpiece MWeapBloodscourge, 2
							drawimage "WPIECEM2", 45+center, -38;
						hasweaponpiece MWeapBloodscourge, 3
							drawimage "WPIECEM3", 64+center, -38;
					}
				}

				gamemode singleplayer
					drawgem interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, -130+center, -7;
				else
					drawgem translatable, interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, -130+center, -7;
			}
			else
			{
				InventoryBarNotVisible
				{
					drawimage "WPSLOT0", 30+center, -38;
					ininventory FWeapQuietus
						drawimage "WPFULL0", 30+center, -38;
					else
					{
						hasweaponpiece FWeapQuietus, 1
							drawimage "WPIECEF1", 30+center, -38;
						hasweaponpiece FWeapQuietus, 2
							drawimage "WPIECEF2", 65+center, -38;
						hasweaponpiece FWeapQuietus, 3
							drawimage "WPIECEF3", 74+center, -38;
					}
				}

				gamemode singleplayer
					drawgem interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, -130+center, -7;
				else
					drawgem translatable, interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, -130+center, -7;
			}
		
			drawimage "LFEDGE", -160+center, -7;
			drawimage "RTEDGE", 117+center, -7;
         	}
   	}

	// LEVEL STATS
	GameMode singleplayer, cooperative
	{
		IfCVarInt not fullhud_stats, 0, equal
		{
			IfCVarInt not fullhud_stats, 3
			{
				Alpha 0.7 
				{
					DrawImage "STATS1", -47, 5;
					DrawNumber 3, MAPSTATS_FONT, untranslated, globalvar 1, -11, 5;
					DrawNumber 3, MAPSTATS_FONT, untranslated, globalvar 2, -11, 11;
					DrawNumber 3, MAPSTATS_FONT, untranslated, globalvar 3, -11, 17;
				}
			}
			IfCVarInt fullhud_stats, 2, equal
			{
				Alpha 0.7 
				DrawString MAPSTATS_FONT, untranslated, time, -36, 24;
			}
			IfCVarInt fullhud_stats, 3
			{
				Alpha 0.7 
				{
					DrawImage "STATS2", -42, 5;
					DrawNumber 4, MAPSTATS_FONT, untranslated, globalvar 4, -44, 5;
					DrawNumber 4, MAPSTATS_FONT, untranslated, globalvar 5, -44, 11;
					DrawNumber 4, MAPSTATS_FONT, untranslated, globalvar 6, -44, 17;
				}
			}
			IfCVarInt fullhud_stats, 4, equal
			{
				Alpha 0.7
				DrawString MAPSTATS_FONT, untranslated, time, -36, 24;
			}
		}
	}
}

// INVENTORY BAR (NORMAL)
statusbar inventory, fullscreenoffsets
{
	drawinventorybar HexenStrict, noartibox, 7, INDEXFONT_RAVEN, -108+center, -50, -80+center, -29, untranslated;
}

// INVENTORY BAR (FULLSCREEN)
statusbar inventoryfullscreen, fullscreenoffsets
{
	// SPLIT VERSIONS
   	IfCVarInt fullhud_split, 1, equal
   	{
   		IfCVarInt fullhud_trans, 1, equal
   		{
			Alpha 0.7
			drawinventorybar HexenStrict, noartibox, 13, INDEXFONT_RAVEN, -201+center, -75, -173+center, -54, untranslated;
		}

		else
   		{
			drawinventorybar HexenStrict, noartibox, 13, INDEXFONT_RAVEN, -201+center, -75, -173+center, -54, untranslated;
		}
	}

	// CENTERED VERSIONS
	else
	{
   		IfCVarInt fullhud_trans, 1, equal
   		{
			Alpha 0.8
			drawinventorybar HexenStrict, noartibox, 7, INDEXFONT_RAVEN, -108+center, -36, -80+center, -15, untranslated;
		}

		else
   		{
			drawinventorybar HexenStrict, noartibox, 7, INDEXFONT_RAVEN, -108+center, -36, -80+center, -15, untranslated;
		}
	}
}

// AUTOMAP STATUS BAR
statusbar automap, fullscreenoffsets
{
	// Backgrounds
	drawimage "KEYBAR_L", 0, -60;
	drawimage "KEYBAR_R", -171, -60;
	
	// Keys
	drawkeybar 5, horizontal, 20, 44, -30;
	
	// Armor
	drawimage hexenarmor(armor, "ARMSLOT1"), -166, -30;
	drawimage hexenarmor(shield, "ARMSLOT2"), -135, -30;
	drawimage hexenarmor(helm, "ARMSLOT3"), -104, -30;
	drawimage hexenarmor(amulet, "ARMSLOT4"), -73, -30;
}