//Didn't do any changes, 1st person view Map C3M3: "Operation: Blutrache", x = 2096.0000, y = -288.0000, z = 192.0000, angle = -135.0000, pitch = 0.0000 Walls: 412 (0 splits, 2 t-splits, 1096 vertices) Flats: 125 (500 primitives, 2688 vertices) Sprites: 873, Decals=0, Portals: 3 BSP = 0.215, Clip=0.255 W: Render=0.268, Setup=0.266 F: Render=0.193, Setup=0.034 S: Render=1.717, Setup=1.574 2D: 2.826 Finish3D: 3.029 All=124.285, Render=4.669, Setup=2.347, Portal=0.080, Drawcalls=0.054, Finish=116.690 DLight - Walls: 92 processed, 698 rendered - Flats: 175 processed, 0 rendered 4 fps //Didn't do any changes, map view Map C3M3: "Operation: Blutrache", x = 2096.0000, y = -288.0000, z = 192.0000, angle = -135.8405, pitch = 0.0000 Walls: 412 (0 splits, 2 t-splits, 1096 vertices) Flats: 125 (500 primitives, 2688 vertices) Sprites: 865, Decals=0, Portals: 5 BSP = 0.187, Clip=0.253 W: Render=0.268, Setup=0.277 F: Render=0.194, Setup=0.033 S: Render=1.910, Setup=1.545 2D: 0.751 Finish3D: 0.322 All=50.677, Render=5.058, Setup=2.300, Portal=0.118, Drawcalls=0.075, Finish=42.363 DLight - Walls: 92 processed, 698 rendered - Flats: 175 processed, 0 rendered 10 fps //Removed trees and a couple of pointlights from skybox, 1st person view Map C3M3: "Operation: Blutrache", x = 2096.0000, y = -288.0000, z = 192.0000, angle = -135.0000, pitch = 0.0000 Walls: 412 (0 splits, 2 t-splits, 1096 vertices) Flats: 125 (500 primitives, 2688 vertices) Sprites: 388, Decals=0, Portals: 5 BSP = 0.155, Clip=0.553 W: Render=0.249, Setup=0.267 F: Render=0.174, Setup=0.034 S: Render=0.637, Setup=0.673 2D: 0.733 Finish3D: 1.396 All=34.470, Render=1.513, Setup=1.687, Portal=0.104, Drawcalls=0.070, Finish=29.676 DLight - Walls: 92 processed, 384 rendered - Flats: 175 processed, 0 rendered 15 fps //Removed trees and a couple of pointlights from skybox, map view Map C3M3: "Operation: Blutrache", x = 2096.0000, y = -288.0000, z = 192.0000, angle = -135.0000, pitch = 0.0000 Walls: 412 (0 splits, 2 t-splits, 1096 vertices) Flats: 125 (500 primitives, 2688 vertices) Sprites: 388, Decals=0, Portals: 5 BSP = 0.155, Clip=0.253 W: Render=0.249, Setup=0.276 F: Render=0.170, Setup=0.033 S: Render=0.638, Setup=0.706 2D: 3.167 Finish3D: 6.045 All=32.684, Render=1.469, Setup=1.425, Portal=0.107, Drawcalls=0.071, Finish=28.228 DLight - Walls: 92 processed, 384 rendered - Flats: 175 processed, 0 rendered 9 fps //Aligned portal, 1st person view - in game feeling is better Map C3M3: "Operation: Blutrache", x = 2096.0000, y = -288.0000, z = 192.0000, angle = -135.0000, pitch = 0.0000 Walls: 412 (0 splits, 2 t-splits, 1096 vertices) Flats: 125 (491 primitives, 2639 vertices) Sprites: 387, Decals=0, Portals: 5 BSP = 0.162, Clip=0.243 W: Render=0.247, Setup=0.276 F: Render=0.169, Setup=0.034 S: Render=0.631, Setup=1.290 2D: 2.018 Finish3D: 3.081 All=75.494, Render=1.462, Setup=2.009, Portal=0.107, Drawcalls=0.071, Finish=70.459 DLight - Walls: 92 processed, 364 rendered - Flats: 146 processed, 0 rendered 6 fps