actor fuel : ammo
{
inventory.pickupmessage "Picked up some fuel."
inventory.amount 10
inventory.maxamount 300
inventory.icon "AAMOA0"
ammo.backpackamount 150
ammo.backpackmaxamount 600
states
{
spawn :
AAMO A -1
stop
}
}


ACTOR DoomImpBall2 : DoomImpBall
{
  Damage 10
}

actor sjvflamethrower : weapon 20024
{
inventory.pickupmessage "You got the Flamethrower!"
weapon.ammotype "fuel"
weapon.ammouse 1
weapon.slotnumber 5
weapon.ammogive 20
attacksound "weapons/flame"
states
{
ready:
THRO A 1 a_weaponready
select:
THRO A 1 a_raise
loop
deselect:
THRO A 1 a_lower
loop
spawn:
THRO D -1
stop
fire:
THRO B 2 A_Gunflash
THRO C 2 A_Firecustommissile("DoomImpBall2")
}
}
