/*
hardwareshader postprocess scene
{
	Name "healthshader"
	Shader "healthshader.glsl" 330
	Uniform float saturation
	Uniform vec3 saturationColor
}
*/

hardwareshader postprocess scene
{
	Name "colour"
	Shader "colour.txt" 330
	/*
	Uniform float NewTime
	Uniform vec2 ZoomCenter
	Uniform float ZoomSize
	*/
}