// doom 2 master levels // attack map ML_MAP01 lookup "ML01" { next = "ML_MAP02" secretnext = "ML_MAP02" sky1 = "RSKY1" music = "$MUSIC_RUNNIN" } // canyon map ML_MAP02 lookup "ML02" { next = "ML_MAP03" secretnext = "ML_MAP03" sky1 = "RSKY1" music = "$MUSIC_RUNNIN" } // the catwalk map ML_MAP03 lookup "ML03" { next = "ML_MAP04" secretnext = "ML_MAP04" sky1 = "RSKY1" music = "$MUSIC_RUNNIN" } // the combine map ML_MAP04 lookup "ML04" { next = "ML_MAP05" secretnext = "ML_MAP05" sky1 = "ML_SKY1" music = "$MUSIC_RUNNIN" } // the fistula map ML_MAP05 lookup "ML05" { next = "ML_MAP06" secretnext = "ML_MAP06" sky1 = "ML_SKY1" music = "$MUSIC_RUNNIN" } // the garrison map ML_MAP06 lookup "ML06" { next = "ML_MAP07" secretnext = "ML_MAP07" sky1 = "RSKY1" music = "$MUSIC_RUNNIN" } // titan manor map ML_MAP07 lookup "ML07" { next = "ML_MAP08" secretnext = "ML_MAP08" sky1 = "ML_SKY2" music = "$MUSIC_RUNNIN" } // paradox map ML_MAP08 lookup "ML08" { next = "ML_MAP09" secretnext = "ML_MAP09" sky1 = "RSKY1" music = "$MUSIC_RUNNIN" } // subspace map ML_MAP09 lookup "ML09" { next = "ML_MAP10" secretnext = "ML_MAP10" sky1 = "RSKY1" music = "$MUSIC_RUNNIN" } // subterra map ML_MAP10 lookup "ML10" { next = "ML_MAP11" secretnext = "ML_MAP11" sky1 = "RSKY1" music = "$MUSIC_RUNNIN" } // trapped on titan map ML_MAP11 lookup "ML11" { next = "ML_MAP12" secretnext = "ML_MAP12" sky1 = "ML_SKY2" music = "$MUSIC_RUNNIN" } // virgil's lead map ML_MAP12 lookup "ML12" { next = "ML_MAP13" secretnext = "ML_MAP13" sky1 = "ML_SKY3" // map03 music music = "$MUSIC_COUNTD" } // minos' judgment map ML_MAP13 lookup "ML13" { next = "ML_MAP14" secretnext = "ML_MAP14" sky1 = "ML_SKY3" // map05 music music = "$MUSIC_DOOM" } // bloodsea keep map ML_MAP14 lookup "ML14" { next = "ML_MAP15" secretnext = "ML_MAP15" sky1 = "RSKY1" // map07 music music = "$MUSIC_SHAWN" map07special } // mephisto's mausoleum map ML_MAP15 lookup "ML15" { next = "ML_MAP16" secretnext = "ML_MAP16" sky1 = "RSKY1" // map07 music music = "$MUSIC_SHAWN" map07special } // nessus map ML_MAP16 lookup "ML16" { next = "ML_MAP17" secretnext = "ML_MAP17" sky1 = "ML_SKY3" // map07 music music = "$MUSIC_SHAWN" } // geryon map ML_MAP17 lookup "ML17" { next = "ML_MAP18" secretnext = "ML_MAP18" sky1 = "ML_SKY3" // map08 music music = "$MUSIC_DDTBLU" } // vesperas map ML_MAP18 lookup "ML18" { next = "ML_MAP19" secretnext = "ML_MAP19" sky1 = "ML_SKY3" // map09 music music = "$MUSIC_IN_CIT" } // black tower map ML_MAP19 lookup "ML19" { next = "ML_MAP20" secretnext = "ML_MAP20" sky1 = "RSKY1" // map25 music music = "$MUSIC_ADRIAN" } // express elevator to hell map ML_MAP20 lookup "ML20" { // finish if normal exit pressed next = "EndGameC" secretnext = "ML_MAP21" sky1 = "RSKY1" // map31 music music = "$MUSIC_EVIL" } // bad dream map ML_MAP21 lookup "ML21" { // finish if exit pressed next = "EndGameC" secretnext = "EndGameC" sky1 = "RSKY1" // map32 music music = "$MUSIC_ULTIMA" }