News from 15 August 2001

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randi
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News from 15 August 2001

Post by randi »

Long time, no news update, so here is ZDoom 1.23 beta 25:
  • Binaries for Win32: 123beta25.zip (679k)
  • Sources in DOS format: 123beta25-src.zip (1336k)
  • Sources in Unix format: 123beta25-src.tar.bz2 (1008k)
If you want to know the full list of changes from beta 24, you can read the log excerpts. Otherwise, the changes are summarised below:
  • Fixed some bugs.
  • Rewrote the Linux support. By request, it uses <a href="http://www.libsdl.org/">SDL</a> now. Unfortunately, SDL does not seem to support svgalib very well and as far as I can tell, XFree86 has no way to change the screen depth while the server is running, so you will have to run your X server at 8 bpp for best performance. I will probably write my own svgalib code so that it can be used by ZDoom again without going through SDL. Palette flashes are currently unimplemented under Linux, so your screen will not flash red when you get hurt or yellow when you pick up an item.
  • Made slopes and mirrors possible without using the Hexen map format:
    • Linetype 336 creates a mirror.
    • Linetype 340 slopes the floor in front of the line.
    • Linetype 341 slopes the ceiling in front of the line.
    • Linetype 342 slopes the floor and ceiling in front of the line.
    • Linetype 343 slopes the floor behind the line.
    • Linetype 344 slopes the ceiling behind the line.
    • Linetype 345 slopes the floor and ceiling behind the line.
    • Linetype 346 slopes the floor behind the line and the ceiling in front of the line.
    • Linetype 347 slopes the floor in front of the line and the ceiling behind the line.
    Please note, these linetypes are only for use with the Doom map format. Maps created with the native ZDoom/Hexen map format still use the 181 and 182 specials.
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