My ZDoom Map

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Zell
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My ZDoom Map

Post by Zell »

Well, I took a break from some projects I was working on and have decided to make a map. I have uploaded it. I have mappers block..so I don't know what do next. Also - Any ideas or suggestions, either post them here or email me. :)
Anonymous

Post by Anonymous »

IMO ditch the rock texture.... especially on the steps of the stairs at the beginning.

or, instead of them being straight, flat across stairs.... make them "rocky" stairs. (maybe bits of rock)

i also like wide, open areas. and BIG hallways (like.... to a CASTLE or something) . they just.... kinda..... overwhelm you (if you do it right.)
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Enjay
 
 
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Post by Enjay »

I don't mind the rocky texture, but it doesn't look right on the stairs - especially because each step looks exactly the same. Even changing the offsets would improve things there.

The COMPBLUE waterfall doesn't look good IMO. Either get some animated waterfall textures (there are plenty of wads with them in) or scroll a texture or even a flat on a steep slope.

You could also check your X-offsets. I know it isn't very obvious, but I spotted the MODWALL1 textures in the corridor leading to the cell were not offset, and so repeated every 8 units with the start of a new line. The slops lining the corridor looked good, but a better texture than METAL1 could be used IMO.

Personal gripe - I like to "use" doors rather than walk into them to get them opening.

Quite a nice start to the map though. It looks like it could develop into something fun. As for inspiration, I'm pretty much tapped out myself, so nothing from me I'm afraid. :(

Edit, oh and there are quite a few errors on the map. Most don't seem to matter (eg a lot of the lines in the slope corridor have args set, even though they have no special) and its amazing what an error checker can throw up in such a small level (this is from DeePSea).

Code: Select all

S  00000 Sector 0 is not closed!        
V  00017 No SideDef starting at Vertex 17        
S  00000 Sector 0 is not closed!        
V  00018 No SideDef ending at Vertex 18        
S  00000 Sector 0 is not closed!        
V  00025 No SideDef starting at Vertex 25        
S  00000 Sector 0 is not closed!        
V  00026 No SideDef ending at Vertex 26        
S  00000 Sector 0 is not closed!        
V  00033 No SideDef starting at Vertex 33        
S  00000 Sector 0 is not closed!        
V  00034 No SideDef ending at Vertex 34        
S  00000 Sector 0 is not closed!        
V  00041 No SideDef starting at Vertex 41        
S  00000 Sector 0 is not closed!        
V  00042 No SideDef ending at Vertex 42        
S  00000 Sector 0 is not closed!        
V  00056 No SideDef ending at Vertex 56        
S  00000 Sector 0 is not closed!        
V  00062 No SideDef starting at Vertex 62        
S  00000 Sector 0 is not closed!        
V  00064 No SideDef ending at Vertex 64        
S  00000 Sector 0 is not closed!        
V  00070 No SideDef starting at Vertex 70        
S  00000 Sector 0 is not closed!        
V  00072 No SideDef ending at Vertex 72        
S  00000 Sector 0 is not closed!        
V  00078 No SideDef starting at Vertex 78        
S  00000 Sector 0 is not closed!        
V  00080 No SideDef ending at Vertex 80        
S  00000 Sector 0 is not closed!        
V  00086 No SideDef starting at Vertex 86        
S  00004 Sector 4 is not closed!        
V  00064 No SideDef starting at Vertex 64        
S  00004 Sector 4 is not closed!        
V  00070 No SideDef ending at Vertex 70        
S  00005 Sector 5 is not closed!        
V  00017 No SideDef ending at Vertex 17        
S  00005 Sector 5 is not closed!        
V  00018 No SideDef starting at Vertex 18        
S  00008 Sector 8 is not closed!        
V  00025 No SideDef ending at Vertex 25        
S  00008 Sector 8 is not closed!        
V  00026 No SideDef starting at Vertex 26        
S  00011 Sector 11 is not closed!        
V  00033 No SideDef ending at Vertex 33        
S  00011 Sector 11 is not closed!        
V  00034 No SideDef starting at Vertex 34        
S  00013 Sector 13 is not closed!        
V  00080 No SideDef starting at Vertex 80        
S  00013 Sector 13 is not closed!        
V  00086 No SideDef ending at Vertex 86        
S  00014 Sector 14 is not closed!        
V  00041 No SideDef ending at Vertex 41        
S  00014 Sector 14 is not closed!        
V  00042 No SideDef starting at Vertex 42        
S  00016 Sector 16 is not closed!        
V  00072 No SideDef starting at Vertex 72        
S  00016 Sector 16 is not closed!        
V  00078 No SideDef ending at Vertex 78        
S  00019 Sector 19 is not closed!        
V  00056 No SideDef starting at Vertex 56        
S  00019 Sector 19 is not closed!        
V  00062 No SideDef ending at Vertex 62        
S  00000 Sectors 0 and 11 not closed!        
S  00011 (Not the same Sector)        
L  00000 Check LineDef 0 (SideDef1 0)        
L  00043 and LineDef 43 (SideDef 78)        
S  00000 Sectors 0 and 14 not closed!        
S  00014 (Not the same Sector)        
L  00008 Check LineDef 8 (SideDef2 15)        
L  00056 and LineDef 56 (SideDef 91)        
S  00013 Sectors 13 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00010 Check LineDef 10 (SideDef2 65)        
L  00006 and LineDef 6 (SideDef 9)        
S  00000 Sectors 0 and 14 not closed!        
S  00014 (Not the same Sector)        
L  00012 Check LineDef 12 (SideDef2 29)        
L  00053 and LineDef 53 (SideDef 97)        
S  00000 Sectors 0 and 5 not closed!        
S  00005 (Not the same Sector)        
L  00014 Check LineDef 14 (SideDef2 25)        
L  00021 and LineDef 21 (SideDef 36)        
S  00000 Sectors 0 and 5 not closed!        
S  00005 (Not the same Sector)        
L  00017 Check LineDef 17 (SideDef2 17)        
L  00018 and LineDef 18 (SideDef 31)        
S  00005 Sectors 5 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00018 Check LineDef 18 (SideDef2 31)        
L  00017 and LineDef 17 (SideDef 17)        
S  00005 Sectors 5 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00021 Check LineDef 21 (SideDef2 36)        
L  00014 and LineDef 14 (SideDef 25)        
S  00005 Sectors 5 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00022 Check LineDef 22 (SideDef2 38)        
L  00004 and LineDef 4 (SideDef 5)        
S  00005 Sectors 5 and 8 not closed!        
S  00008 (Not the same Sector)        
L  00023 Check LineDef 23 (SideDef2 40)        
L  00031 and LineDef 31 (SideDef 55)        
S  00005 Sectors 5 and 8 not closed!        
S  00008 (Not the same Sector)        
L  00026 Check LineDef 26 (SideDef2 34)        
L  00028 and LineDef 28 (SideDef 50)        
S  00008 Sectors 8 and 5 not closed!        
S  00005 (Not the same Sector)        
L  00028 Check LineDef 28 (SideDef2 50)        
L  00026 and LineDef 26 (SideDef 34)        
S  00008 Sectors 8 and 5 not closed!        
S  00005 (Not the same Sector)        
L  00031 Check LineDef 31 (SideDef2 55)        
L  00023 and LineDef 23 (SideDef 40)        
S  00008 Sectors 8 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00032 Check LineDef 32 (SideDef2 57)        
L  00004 and LineDef 4 (SideDef 5)        
S  00008 Sectors 8 and 11 not closed!        
S  00011 (Not the same Sector)        
L  00033 Check LineDef 33 (SideDef2 59)        
L  00041 and LineDef 41 (SideDef 74)        
S  00008 Sectors 8 and 11 not closed!        
S  00011 (Not the same Sector)        
L  00036 Check LineDef 36 (SideDef2 53)        
L  00038 and LineDef 38 (SideDef 69)        
S  00013 Sectors 13 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00037 Check LineDef 37 (SideDef2 90)        
L  00111 and LineDef 111 (SideDef 193)        
S  00011 Sectors 11 and 8 not closed!        
S  00008 (Not the same Sector)        
L  00038 Check LineDef 38 (SideDef2 69)        
L  00036 and LineDef 36 (SideDef 53)        
S  00011 Sectors 11 and 8 not closed!        
S  00008 (Not the same Sector)        
L  00041 Check LineDef 41 (SideDef2 74)        
L  00033 and LineDef 33 (SideDef 59)        
S  00011 Sectors 11 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00042 Check LineDef 42 (SideDef2 76)        
L  00004 and LineDef 4 (SideDef 5)        
S  00011 Sectors 11 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00043 Check LineDef 43 (SideDef2 78)        
L  00000 and LineDef 0 (SideDef 0)        
S  00011 Sectors 11 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00046 Check LineDef 46 (SideDef2 72)        
L  00000 and LineDef 0 (SideDef 0)        
S  00013 Sectors 13 and 16 not closed!        
S  00016 (Not the same Sector)        
L  00047 Check LineDef 47 (SideDef2 116)        
L  00091 and LineDef 91 (SideDef 87)        
S  00014 Sectors 14 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00048 Check LineDef 48 (SideDef2 88)        
L  00130 and LineDef 130 (SideDef 226)        
S  00014 Sectors 14 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00051 Check LineDef 51 (SideDef2 93)        
L  00130 and LineDef 130 (SideDef 226)        
S  00014 Sectors 14 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00052 Check LineDef 52 (SideDef2 95)        
L  00004 and LineDef 4 (SideDef 5)        
S  00014 Sectors 14 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00053 Check LineDef 53 (SideDef2 97)        
L  00012 and LineDef 12 (SideDef 29)        
S  00014 Sectors 14 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00056 Check LineDef 56 (SideDef2 91)        
L  00008 and LineDef 8 (SideDef 15)        
S  00000 Sectors 0 and 19 not closed!        
S  00019 (Not the same Sector)        
L  00060 Check LineDef 60 (SideDef2 117)        
L  00104 and LineDef 104 (SideDef 125)        
S  00000 Sectors 0 and 19 not closed!        
S  00019 (Not the same Sector)        
L  00062 Check LineDef 62 (SideDef2 119)        
L  00075 and LineDef 75 (SideDef 66)        
S  00019 Sectors 19 and 4 not closed!        
S  00004 (Not the same Sector)        
L  00069 Check LineDef 69 (SideDef2 16)        
L  00105 and LineDef 105 (SideDef 70)        
S  00019 Sectors 19 and 4 not closed!        
S  00004 (Not the same Sector)        
L  00071 Check LineDef 71 (SideDef2 131)        
L  00085 and LineDef 85 (SideDef 30)        
S  00013 Sectors 13 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00072 Check LineDef 72 (SideDef2 108)        
L  00111 and LineDef 111 (SideDef 193)        
S  00019 Sectors 19 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00075 Check LineDef 75 (SideDef2 66)        
L  00062 and LineDef 62 (SideDef 119)        
S  00019 Sectors 19 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00076 Check LineDef 76 (SideDef2 84)        
L  00006 and LineDef 6 (SideDef 9)        
S  00004 Sectors 4 and 16 not closed!        
S  00016 (Not the same Sector)        
L  00079 Check LineDef 79 (SideDef2 44)        
L  00106 and LineDef 106 (SideDef 12)        
S  00004 Sectors 4 and 16 not closed!        
S  00016 (Not the same Sector)        
L  00081 Check LineDef 81 (SideDef2 51)        
L  00095 and LineDef 95 (SideDef 104)        
S  00004 Sectors 4 and 19 not closed!        
S  00019 (Not the same Sector)        
L  00085 Check LineDef 85 (SideDef2 30)        
L  00071 and LineDef 71 (SideDef 131)        
S  00004 Sectors 4 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00086 Check LineDef 86 (SideDef2 20)        
L  00006 and LineDef 6 (SideDef 9)        
S  00016 Sectors 16 and 13 not closed!        
S  00013 (Not the same Sector)        
L  00089 Check LineDef 89 (SideDef2 112)        
L  00107 and LineDef 107 (SideDef 33)        
S  00016 Sectors 16 and 13 not closed!        
S  00013 (Not the same Sector)        
L  00091 Check LineDef 91 (SideDef2 87)        
L  00047 and LineDef 47 (SideDef 116)        
S  00016 Sectors 16 and 4 not closed!        
S  00004 (Not the same Sector)        
L  00095 Check LineDef 95 (SideDef2 104)        
L  00081 and LineDef 81 (SideDef 51)        
S  00016 Sectors 16 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00096 Check LineDef 96 (SideDef2 124)        
L  00006 and LineDef 6 (SideDef 9)        
S  00019 Sectors 19 and 0 not closed!        
S  00000 (Not the same Sector)        
L  00104 Check LineDef 104 (SideDef2 125)        
L  00060 and LineDef 60 (SideDef 117)        
S  00004 Sectors 4 and 19 not closed!        
S  00019 (Not the same Sector)        
L  00105 Check LineDef 105 (SideDef2 70)        
L  00069 and LineDef 69 (SideDef 16)        
S  00016 Sectors 16 and 4 not closed!        
S  00004 (Not the same Sector)        
L  00106 Check LineDef 106 (SideDef2 12)        
L  00079 and LineDef 79 (SideDef 44)        
S  00013 Sectors 13 and 16 not closed!        
S  00016 (Not the same Sector)        
L  00107 Check LineDef 107 (SideDef2 33)        
L  00089 and LineDef 89 (SideDef 112)        
S  00000 Sectors 0 and 13 not closed!        
S  00013 (Not the same Sector)        
L  00111 Check LineDef 111 (SideDef1 193)        
L  00037 and LineDef 37 (SideDef 90)        
S  00000 Sectors 0 and 14 not closed!        
S  00014 (Not the same Sector)        
L  00130 Check LineDef 130 (SideDef1 226)        
L  00048 and LineDef 48 (SideDef 88)        
L  00000 Some LineDefs have only 1 side (starting with 0)        
L  00011 Linedef 11: SideDef2 24 has no lower texture        
L  00015 Linedef 15: SideDef2 26 has no lower texture        
L  00016 Linedef 16: SideDef2 28 has no lower texture        
L  00020 Linedef 20: SideDef2 41 has no lower texture        
L  00024 Linedef 24: SideDef2 43 has no lower texture        
L  00025 Linedef 25: SideDef2 45 has no lower texture        
L  00030 Linedef 30: SideDef2 60 has no lower texture        
L  00034 Linedef 34: SideDef2 62 has no lower texture        
L  00035 Linedef 35: SideDef2 64 has no lower texture        
L  00040 Linedef 40: SideDef2 79 has no lower texture        
L  00044 Linedef 44: SideDef2 81 has no lower texture        
L  00045 Linedef 45: SideDef2 83 has no lower texture        
L  00050 Linedef 50: SideDef2 98 has no lower texture        
L  00054 Linedef 54: SideDef2 100 has no lower texture        
L  00055 Linedef 55: SideDef2 102 has no lower texture        
L  00057 Linedef 57: SideDef2 61 has no lower texture        
L  00061 Linedef 61: SideDef2 113 has no lower texture        
L  00064 Linedef 64: SideDef2 111 has no lower texture        
L  00065 Linedef 65: SideDef2 118 has no lower texture        
L  00070 Linedef 70: SideDef2 128 has no lower texture        
L  00073 Linedef 73: SideDef2 126 has no lower texture        
L  00074 Linedef 74: SideDef2 80 has no lower texture        
L  00080 Linedef 80: SideDef2 63 has no lower texture        
L  00082 Linedef 82: SideDef2 46 has no lower texture        
L  00083 Linedef 83: SideDef2 68 has no lower texture        
L  00084 Linedef 84: SideDef2 42 has no lower texture        
L  00090 Linedef 90: SideDef2 99 has no lower texture        
L  00092 Linedef 92: SideDef2 101 has no lower texture        
L  00093 Linedef 93: SideDef2 103 has no lower texture        
L  00094 Linedef 94: SideDef2 110 has no lower texture        
L  00121 Linedef 121: SideDef1 208 has no upper texture        
L  00122 Linedef 122: SideDef1 210 has no upper texture        
L  00123 Linedef 123: SideDef1 212 has no upper texture        
L  00124 Linedef 124: SideDef1 214 has no upper texture        
L  00125 Linedef 125: SideDef1 216 has no upper texture        
L  00126 Linedef 126: SideDef1 218 has no upper texture        
L  00127 Linedef 127: SideDef1 220 has no upper texture        
L  00183 Linedef 183: SideDef2 298 has no lower texture        
L  00187 Linedef 187: SideDef2 291 has no lower texture        
L  00188 Linedef 188: SideDef2 288 has no lower texture        
L  00190 Linedef 190: SideDef2 311 has no lower texture        
L  00191 Linedef 191: SideDef2 283 has no lower texture        
L  00192 Linedef 192: SideDef2 289 has no lower texture        
L  00176 Sector tag 2 not found        
User avatar
Nanami
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Post by Nanami »

I cleaned about 10x that many errors out of TNT3 for Tormentor. =)

I do an error check about once an hour.
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Hirogen2
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Post by Hirogen2 »

I do not even produce shitty remainders. ZETH and ZDBSP automatically remove unused stuff.
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Zell
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Post by Zell »

i use doom builder...so the only bugs i find are the ones I see :( once im finsished Im gonna load it into Wad Author and add all the scripts and fix all the errors. Also the water fall - I haven't gotten that far yet :P Ill be replacing it with a better texture ASAP. I first want to finsish the level, then fix any texture errors I didnt catch from the start, and then go into WA and work from there :D
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Biff
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Post by Biff »

Nanami wrote:I cleaned about 10x that many errors out of TNT3 for Tormentor. =)

I do an error check about once an hour.
Haha, a ways back I removed about 5000 unused sectors for him, from TNT2 and fixed stuff like that above too. I then thought that Tormenter would then pick up DeePsea for its superior error checking / fixing ability. :)
Anonymous

Post by Anonymous »

Awesome effects, but I think your textures would look better if you aligned them so they had a nice smooth flow, especially the rocky textures after the waterfall. In some areas, it looks like there are some 16 pixel wide lines over and over so the texture just repeats that same part. I also think the waterfall would actually look better without the pixel fountain.

Thanks for all the ideas. :) One of your doors (the one with the pointed bottom, neat effect) helped me realize that with the sloping, I can finally clearly demonstrate that the elevator in one of my levels I've been working on is supposed to be broken :)
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Nanami
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Post by Nanami »

Biff wrote:
Nanami wrote:I cleaned about 10x that many errors out of TNT3 for Tormentor. =)

I do an error check about once an hour.
Haha, a ways back I removed about 5000 unused sectors for him, from TNT2 and fixed stuff like that above too. I then thought that Tormenter would then pick up DeePsea for its superior error checking / fixing ability. :)
While I was cleaning up errors, unused sectors, and unused SideDefs, someone else was cleaning out the unused textures for him. We reduced the filesize to about 25% in the end.
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Tormentor667
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Post by Tormentor667 »

@Nanami + Biff - I still thank you for this *g*
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Post by Michty »

Can you please re-post the map? Sounds interesting.
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HotWax
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Post by HotWax »

It's not.
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Tormentor667
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Post by Tormentor667 »

*laughs*
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Lexus Alyus
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Post by Lexus Alyus »

That's the only thing missing from Doom Builder... an error checker... I bet my maps are full of this shite :-D.

:twisted:
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Tormentor667
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Post by Tormentor667 »

*feature request for codeimp*
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