It'd be neat if setting camera to texture could take 'snapshots'. That is, capture one image from the camera and then leave the texture alone. This could be done either with another arg to setcameratotexture to indicate take only one image, or by recognising a camera tid of -1 to mean stop.
On a related note, do these camera textures need to be generated every frame, or only on frames in which the player sees them?
setcameratotexture snapshot
Moderator: GZDoom Developers
Re: setcameratotexture snapshot
Only when they are onscreen are they recalculated.TOGoS wrote:On a related note, do these camera textures need to be generated every frame, or only on frames in which the player sees them?
Re: setcameratotexture snapshot
Ah. Then I will use them liberally Snapshot mode would still be useful, tho.randy wrote:Only when they are onscreen are they recalculated.