Icon of sin boss thing i made (Updated!)

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Sheepinatux
Posts: 9
Joined: Mon Nov 08, 2021 8:37 am
Graphics Processor: nVidia with Vulkan support

Icon of sin boss thing i made (Updated!)

Post by Sheepinatux »

only works for GZDooM and DSDA-doom as well as Crispy-DooM right now but i will try to get it to work with other source-ports like PRBooM maybe
"(updated!) Now contains its own map30 it isnt just a e2m8 clone now." "(updated! 2) now if your playing on "I'm Too Young To Die." or Hey, Not Too Rough." then a cyberdemon will spawn along with the icon of sin and if playing on "Hurt Me Plenty" then the cyberdemon will no longer spawn but when the icons fireballs explode they summon monster cubes and will summon monsters and the higher you go in difficulty the more demon spawn spots the reason i did this was because it was too easy (i no hit the boss almost 10 times) now if im playing itytd then i can have a slight extra challenge or if i want to have more of a chaotic time then i play on hurt me plenty or higher this is also the best i can do when it comes to the ios summoning monsters without using a zdoom based source port." "(Updated kinda) PRBooM+ works now." "(updated! 3) now has proper multiplayer support including deathmatch spawns and co-op spawns" "(Updated! 4) Balancing update for multiplayer and for difficulties that include monster cubes."

Here is the main file https://www.mediafire.com/file/4cafnoon ... 9.wad/file

Here is the .bex file for source-ports that don't support the combined wad https://www.mediafire.com/file/c49i0tsq ... 9.bex/file

Sprites from Craneo viewtopic.php?f=37&t=70131&p=1168102&hilit=Craneo+icon+of+sin#p1168102



Last edited by Sheepinatux on Sat Nov 27, 2021 7:42 pm, edited 9 times in total.
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Feniix
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Joined: Fri Mar 20, 2020 2:03 pm
Location: Somewhere in Limbo

Re: Icon of sin boss thing i made

Post by Feniix »

This is actually pretty cool bro, it would be better if it was a new map or something but other than that I think it's pretty decent! And also I believe you got these sprites from Craneo right? It would be good to credit the author.
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edypagaza
Posts: 78
Joined: Mon Mar 07, 2016 12:35 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Icon of sin boss thing i made

Post by edypagaza »

any video or screenshot?
otherwise people will ignore it
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Logan MTM
Posts: 678
Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Re: Icon of sin boss thing i made

Post by Logan MTM »

Schick!
Craneo
Posts: 248
Joined: Sat Jun 22, 2019 9:12 am
Graphics Processor: Intel (Modern GZDoom)
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Re: Icon of sin boss thing i made

Post by Craneo »

I've been waiting for someone to turn it into a Dehacked mod for vanilla-like port players :D thought, I feel the IoS could use having other attacks, maybe he could shoot revenant tracers after shooting the mancubus fireballs? as well as I agree, he needs his own map (prefferably one more balanced with a boss like him in mind), otherwise I'll say you did a pretty good job!

quick edit: also it works with Crispy Doom, so you can add that to the ports that work with it I think
Sheepinatux
Posts: 9
Joined: Mon Nov 08, 2021 8:37 am
Graphics Processor: nVidia with Vulkan support

Re: Icon of sin boss thing i made (Updated!)

Post by Sheepinatux »

I have added a new map
JohnnyTheWolf
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Joined: Mon Oct 05, 2015 8:37 am

Re: Icon of sin boss thing i made (Updated!)

Post by JohnnyTheWolf »

Not bad, but the hitbox does not seem to match the sprite at all: shots go through his body and I have to aim at the gap between the Icon's legs for my shots to register. Also, I would expect his attack to originate from his hands, not the ground. And since he only fires Mancubus fireballs, he is incredibly easy to fight and there is no incentive to hide behind the numerous pillars.

I am no fan of the original Icon of Sin, but I would expect this new incarnation to pose some sort of challenge: maybe in addition to throwing fireballs at you, he could summon demons?
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Xim
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Location: somewhere with trees

Re: Icon of sin boss thing i made (Updated!)

Post by Xim »

Well done. Especially for Dehacked. But I think he might be too easy. I'm no Doom Slayer yet I was able to defeat him without taking a single hit. Maybe having him summon demons in would make him a bit tougher, it'd be cool if he still spit out the boss cubes.
Sheepinatux
Posts: 9
Joined: Mon Nov 08, 2021 8:37 am
Graphics Processor: nVidia with Vulkan support

Re: Icon of sin boss thing i made (Updated!)

Post by Sheepinatux »

The Icon Of sin can now summon monsters
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