MOTI 2.0 Story-Driven TC

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WojtTheDoomer
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Re: MOTI 2.0 Story-Driven TC

Post by WojtTheDoomer »

Since I finally managed to learn how to properly add 3D models... Low-Poly 3D plants to mix with the sprited ones - yay or nay?

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Captain J
 
 
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Re: MOTI 2.0 Story-Driven TC

Post by Captain J »

If that's similar as having the flag FORCEYBILLBOARD, i guess that would work like a charm!
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WojtTheDoomer
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Re: MOTI 2.0 Story-Driven TC

Post by WojtTheDoomer »

The mod shall be released on 2nd April, 2020, so very soon! Because of that, I decided to release the final Release Candidate:
http://www.mediafire.com/file/ikc90ixs1 ... e.pk3/file

If you'll find any bugs I haven't noticed myself, please tell me about them. Be aware that the mod once again contains the full story, so Spoiler Alert!
Talon1024
 
 
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Re: MOTI 2.0 Story-Driven TC

Post by Talon1024 »

Spoiler:
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WojtTheDoomer
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Re: MOTI 2.0 Story-Driven TC

Post by WojtTheDoomer »

Talon1024 wrote:
Spoiler:
All fixed, thank you for your feedback, except for the thing with Hammer's office, Im wondering how to fix it, Im just not sure how, im not that good with scrips.
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Re: MOTI 2.0 Story-Driven TC

Post by Talon1024 »

Here's where I found the crooked key, which allows me to enter Hammer's office. All you need to do is replace the key here with the crooked key, and remove the other one.
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Re: MOTI 2.0 Story-Driven TC

Post by Talon1024 »

BTW, on the final map:
Spoiler:
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WojtTheDoomer
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Re: MOTI 2.0 Story-Driven TC

Post by WojtTheDoomer »

Good news - and it's no april fools! At last, finished, bug-fixed final version of MOTI will be available to download TOMORROW!
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WojtTheDoomer
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Re: MOTI 2.0 Story-Driven TC

Post by WojtTheDoomer »

Mystery Of Tyskie Islands 2.0 is officially FINISHED and AVAILABLE at MediaFire!

Link: http://www.mediafire.com/file/9bdp9urax ... s.zip/file
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Rex705
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Re: MOTI 2.0 Story-Driven TC

Post by Rex705 »

This looks amazing and I have been waiting for this to be finished. :D The only thing that gets me is you don't know when the revolver needs to reload so you go to shoot and end up getting blasted.

I made a video of the first map and can't wait to play more. :D

skdursh
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Re: MOTI 2.0 Story-Driven TC

Post by skdursh »

Will play through this over the next 2-3 days and let you know if I find any big issues. Excited to see how much has changed over the past few months.
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gennoveus
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Re: MOTI 2.0 Story-Driven TC

Post by gennoveus »

Rex705 wrote:This looks amazing and I have been waiting for this to be finished. :D The only thing that gets me is you don't know when the revolver needs to reload so you go to shoot and end up getting blasted.
That issue was fixed - you have been able to manually reload for a while now. For me it was bound to Mouse2 not R but I left it like that.
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Korell
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Re: MOTI 2.0 Story-Driven TC

Post by Korell »

gennoveus wrote:
Rex705 wrote:This looks amazing and I have been waiting for this to be finished. :D The only thing that gets me is you don't know when the revolver needs to reload so you go to shoot and end up getting blasted.
That issue was fixed - you have been able to manually reload for a while now. For me it was bound to Mouse2 not R but I left it like that.
You still don't know how many rounds are present before you need to reload, though, so if you aren't keeping track of how many shots you've fired since last reloading you can end up caught reloading whilst being attacked.
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Zan
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Re: MOTI 2.0 Story-Driven TC

Post by Zan »

Finished it, pretty damn cool!
I just wish there was a weapon to use bullets aside from the pistol, which kinda feels useless in the second half of the game.
Doughnut1321
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Re: MOTI 2.0 Story-Driven TC

Post by Doughnut1321 »

As of 12/16/2023 I have downloaded this twice from a link I wad directed to by mediafire.com and I downloaded the package for Linux. I ran it on Mint 20.2 with snap GZDoom. The modest HUD never shows, nor any HUD for that matter. I followed suggestions for different settings until I was exhausted. Also, I think I am supposed to get a shotgun somewhere in the first map since I keep collecting shells (shotgun not sea shells). I tried to turn fog off but it's still there. When I ran it from the command line alone and not in the launcher (which also uses the command line) this is what I got for messages as it was loading (Note to the editors, if this is too long use ellipses and leave what you think is important.): anthony@anthony-HP-Compaq-6200-Pro-SFF-PC:~$ gzdoom -iwad doom2.wad -file "Mystery Of Tyskie Islands.pk3" models.pk3
GZDoom g4.10.0-m - 2022-12-04 15:23:05 +0100 - SDL version
Compiled on Jul 18 2023

OS: Ubuntu Core 22, Linux 5.4.0-169-generic on x86_64
GZDoom version g4.10.0-m
W_Init: Init WADfiles.
adding /usr/local/share/games/doom/gzdoom.pk3, 672 lumps
adding /usr/local/share/games/doom/game_support.pk3, 2559 lumps
adding /home/anthony/snap/gzdoom/121/.config/gzdoom/doom2.wad, 3649 lumps
adding /usr/local/share/games/doom/game_widescreen_gfx.pk3, 214 lumps
adding /home/anthony/snap/gzdoom/121/.config/gzdoom/Mystery Of Tyskie Islands.pk3, 3 lumps
adding /home/anthony/snap/gzdoom/121/.config/gzdoom/Mystery Of Tyskie Islands.pk3:muzyka.wad, 181 lumps
adding /home/anthony/snap/gzdoom/121/.config/gzdoom/Mystery Of Tyskie Islands.pk3:new_content.wadWARNING: duplicate S_START marker found.
, 3743 lumps
adding /home/anthony/snap/gzdoom/121/.config/gzdoom/Mystery Of Tyskie Islands.pk3:test echa.wad, 3787 lumps
adding /home/anthony/snap/gzdoom/121/.config/gzdoom/models.pk3, 14 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
/dev/shm/jack_db-1000/__db.001: No such file or directory
Opened device Built-in Audio Analog Stereo
EFX enabled
ALSA lib conf.c:4553:(snd_config_update_r) Cannot access file /usr/share/alsa/alsa.conf
ALSA lib seq.c:935:(snd_seq_open_noupdate) Unknown SEQ default
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
Family 6, Model 42, Stepping 7
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
Invalid data encountered for texture Mystery Of Tyskie Islands.pk3:new_content.wad:GLDEFS
Invalid data encountered for texture Mystery Of Tyskie Islands.pk3:new_content.wad:WIZ2SIT
Invalid data encountered for texture Mystery Of Tyskie Islands.pk3:new_content.wad:WIZ2ACT
Invalid data encountered for texture Mystery Of Tyskie Islands.pk3:new_content.wad:WIZ2ATK
Invalid data encountered for texture Mystery Of Tyskie Islands.pk3:new_content.wad:WIZ2DTH
Invalid data encountered for texture Mystery Of Tyskie Islands.pk3:new_content.wad:WIZ2PAI
Invalid data encountered for texture Mystery Of Tyskie Islands.pk3:new_content.wad:SORRISE
Invalid data encountered for texture Mystery Of Tyskie Islands.pk3:new_content.wad:AODSCRM
Invalid data encountered for texture Mystery Of Tyskie Islands.pk3:new_content.wad:DSFREXP
Invalid data encountered for texture Mystery Of Tyskie Islands.pk3:new_content.wad:DSHELLEX
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Undefined drop item class Fire referenced from actor Thrall
script parsing took 300.20 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Adding dehacked patch doom2.wad:DEHACKED
Patch installed
Adding dehacked patch Mystery Of Tyskie Islands.pk3:test echa.wad:DEHACKED
Patch installed
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
===========================================================================
This is Freedoom, the free content first person shooter.

Freedoom is freely redistributable under the terms of the modified BSD
license. Check out the Freedoom website for more information:

https://freedoom.github.io/
============================================================================
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: X.Org
GL_RENDERER: AMD CAICOS (DRM 2.50.0 / 5.4.0-169-generic, LLVM 15.0.7)
GL_VERSION: 3.3 (Core Profile) Mesa 22.2.5-0ubuntu0.1~22.04.3 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 3.30

Max. texture size: 16384
Max. texture units: 16
Max. varying: 128
Max. uniform block size: 65536
Uniform block alignment: 256
Resolution: 320 x 200
No bots.cfg, so no bots

----------------------------------------

TITLEMAP - Mystery Of Tyskie Islands

anthony@anthony-HP-Compaq-6200-Pro-SFF-PC:~$
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