Code: Select all
#0 FMultiPatchTexture::GetColumn (this=0x60d00004fe50, column=0, spans_out=0x7fffffffc090) at /home/edward-san/zdoom/trunk/src/textures/multipatchtexture.cpp:391
No locals.
#1 0x0000000000f31ab7 in FMultiPatchTexture::GetColumn (this=0x60d00004fe50, column=0, spans_out=0x7fffffffc090) at /home/edward-san/zdoom/trunk/src/textures/multipatchtexture.cpp:393
No locals.
#2 0x00000000005cef89 in FSoftwareRenderer::PrecacheTexture (this=0x6020000365d0, tex=0x60d00004fe50, cache=1) at /home/edward-san/zdoom/trunk/src/r_swrenderer.cpp:87
spanp = <error reading variable spanp (Cannot access memory at address 0xffffffffffffffc0)>
#3 0x00000000005cf67e in FSoftwareRenderer::Precache (this=0x6020000365d0, texhitlist=0x6220000b7100 "\001", actorhitlist=...) at /home/edward-san/zdoom/trunk/src/r_swrenderer.cpp:145
i = 4128
spritelist = 0x618000039880 "\""
it = <error reading variable it (Cannot access memory at address 0xffffffffffffffc1)>
pair = <error reading variable pair (Cannot access memory at address 0xffffffffffffff81)>
cnt = 5382
#4 0x0000000000b90a8a in P_PrecacheLevel () at /home/edward-san/zdoom/trunk/src/p_setup.cpp:3427
i = -1
hitlist = 0x6220000b7100 "\001"
actorhitlist = {Nodes = 0x61300010fd00, LastFree = 0x61300010fdc0, Size = 16, NumUsed = 9}
cnt = 5382
actor = 0x0
iterator = {<FThinkerIterator> = {m_ParentType = 0x61400000e640, m_CurrThinker = 0x0, m_Stat = 32 ' ', m_SearchStats = true, m_SearchingFresh = false}, <No data fields>}
#5 0x0000000000b94307 in P_SetupLevel (lumpname=0x603000573afc "MAP01", position=0) at /home/edward-san/zdoom/trunk/src/p_setup.cpp:4153
times = {{Sec = 9.7532989457249641e-05}, {Sec = 0.00035955599742010236}, {Sec = 6.4302003011107445e-07}, {Sec = 0.0006937960279174149}, {Sec = 0.0032733349944464862}, {Sec = 0.0001162769622169435}, {Sec = 0.00063025701092556119}, {Sec = 5.9754005633294582e-05}, {Sec = 8.8945962488651276e-05}, {Sec = 0.00044925900874659419}, {Sec = 4.4052954763174057e-05}, {Sec = 1.4139804989099503e-06}, {Sec = 0.00024059100542217493}, {Sec = 4.6185043174773455e-05}, {Sec = 0.0010028459946624935}, {Sec = 1.9502011127769947e-05}, {Sec = 0.00089506397489458323}, {Sec = -421933.21179040999}, {Sec = 0}, {Sec = 0}}
buildthings = 0x7fffffffc510
numbuildthings = 1102416563
i = 8
buildmap = false
oldvertextable = 0x0
RequireGLNodes = true
map = 0x61100021b140
reloop = true
startTime = 0
endTime = 0
BuildGLNodes = false
__PRETTY_FUNCTION__ = "void P_SetupLevel(const char*, int)"
#6 0x00000000008f0189 in G_DoLoadLevel (position=0, autosave=false) at /home/edward-san/zdoom/trunk/src/g_level.cpp:1007
lastposition = 0
oldgs = GS_STARTUP
i = 8
mapname = {Chars = 0x603000573acc "map01", static NullString = {Len = 0, AllocLen = 2, RefCount = 11203, Nothing = "\000"}}
#7 0x00000000008ed92e in G_InitNew (mapname=0x60d00002f3ec "MAP01", bTitleLevel=false) at /home/edward-san/zdoom/trunk/src/g_level.cpp:542
wantFast = false
i = 8