Archviles' resurrection ability weirdness

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Blue Shadow
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Archviles' resurrection ability weirdness

Post by Blue Shadow »

Tested with: 2.9pre-410-ga605913


Load the attached map with Doom 2 on map01. You'll see a bunch of pinky demons, which after a second, will die. A second and half after that, an archvile will spawn and start resurrecting some of them (in my tests, it always resurrects the same ones, oddly) despite the fact that the demons are a good distance away from it. In 2.8.1, it cannot do that.
vile_map.wad
_mental_
 
 
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Re: Archviles' resurrection ability weirdness

Post by _mental_ »

It appeared that resurrection distance was checked between archvile... and archvile :) I fixed it here, in a portal-aware way hopefully.
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Jimmy
 
 
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Re: Archviles' resurrection ability weirdness

Post by Jimmy »

Oh God it WAS a bug!! This was making tourniquet's Miasma map so frustrating. Like look at the pure bullshit this vile was pulling on me.

Image
_mental_ wrote:It appeared that resurrection distance was checked between archvile... and archvile :) I fixed it here, in a portal-aware way hopefully.
Could you elaborate on the side-effects this bug created? I didn't play/test much, but does it mean that basically any monster could be revived if there was an active archvile in the map anywhere?

:shock:
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Graf Zahl
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Re: Archviles' resurrection ability weirdness

Post by Graf Zahl »

No, only in the same blockmap blocks.
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Jimmy
 
 
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Re: Archviles' resurrection ability weirdness

Post by Jimmy »

Ah, gotcha.
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