Mortol Kombot [UNFINISHED]

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sonic_HD87
Posts: 287
Joined: Sat Mar 23, 2013 4:32 pm
Location: Venezuela

Mortol Kombot [UNFINISHED]

Post by sonic_HD87 »

Image

Think about a Mortal Kombat copycat game... Done, now think about that Copycat as an FPS... Done, now mix them and as a result you get Mortol Kombot, a fighting FPS mod for GZDoom.

I started this project as an goremod based on Mortal Kombat, but then i was expanding the project little by little and voila... Given the lack of interest on solving some issues, i decided to throw it away.

Features:
- "Fully" customizable blood effects.
- Custom maps based on Mortal Kombat.
- Day/Night variation for maps (Just 1).

Screenshots:
Image

Image


Download Mortol Kombot (BETA):
https://www.mediafire.com/?taza14a72p3ek92


**MANUAL**:
Since Mortol Kombot lacks of an proper tutorial, may some users will be confused with the control scheme, download this textfile that contains the basics of gameplay + some moves.

Download Manual:
https://www.mediafire.com/?bnceexpz19to6de


**GUDO**

The 'fully' customizable MK blood for Doom, the PK3 file that started all. Don't forget to check the Options menu to adjust it to your preferences.

**UPDATE**: This is an old update i didn't upload at the time, it allows you to control other parameters like size, alpha and spawn velocity.

Image

Screenshots:
Spoiler:
Download MKGudo:
http://download1351.mediafire.com/2exdc ... MKGudo.pk3

Any suggestions and bugs/glitches, report them to the comment box, you will save innocent lives.
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User avatar
sonic_HD87
Posts: 287
Joined: Sat Mar 23, 2013 4:32 pm
Location: Venezuela

Re: Mortol Kombot [UNFINISHED]

Post by sonic_HD87 »

I decided to abandon this project, but not before uploading an update for MKGudo.pk3.

Is an old update that i didn't share, because i was thinking on use it on the next big update for Mortol Kombot before release it as stand-alone.

Check the original post to see what have changed.
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Kaal979
Posts: 285
Joined: Thu Oct 04, 2012 3:40 am
Contact:

Re: Mortol Kombot [UNFINISHED]

Post by Kaal979 »

This must be great!
Especially a super motivation for sprite
makers to bring just one monster .. .
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