- Fixed the "wild" bot spinning problem.
- Commands like <b>changemap</b> that could make network games go out of sync should work properly now. The reason they would do that is closely related to the reason that the bots would start spinning.
- Finished the serializer. Now savegames work. Hubs don't, because I haven't written the player travelling code yet.
- Various other code cleanup.
One thing I know that doesn't work with the savegames is that if you save a game with bots in it, the bots that were saved won't do anything when you reload the game, because the state of bots isn't fully saved. If you find any other problems with the savegames, please let me know.