News from 6 July 1999
Moderator: GZDoom Developers
News from 6 July 1999
ZDoom 118test5 is now available. This version fixes a potential infinite loop that was introduced in 118test1. This could cause the game to hang while reading config files. The initial execution of cvar callbacks is also delayed to avoid inadvertant errors that could have been caused by calling them at cvar construction time. The automap also uses Heretic's anti-aliased Wu line drawer now. (Yes, I know that this needs to be improved for the overlayed map.)