[Fixed] Underwater sectors

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Underwater sectors

Post by Risen »

I'm using transfer_heights in mode 14 (8+4+2) to create relatively complex underwater areas with just one sector tag.

I have sectors where the real ceiling is below the fake floor. While the sectors draw normally, any sprite iside these sectors is invisible. They reappear as soon as they move to a sector where the real ceiling is higher than the fake floor. This is visible when the player is under the fake floor in the water area. I have not tested looking into it from another sector outside the tagged area.

I'm interested in other solutions than changing the rendering engine, but I need to use the palette blending that is available with transfer_heights.
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

Fixed.
User avatar
Kate
... in rememberance ...
Posts: 2975
Joined: Tue Jul 15, 2003 8:06 pm

Post by Kate »

I report a bug, I get flamed by Graf Zhal, and it gets ignored.

Then someone else reports the exact same bug a while later, and it gets fixed. No flaming whatsoever.

What the fuck is wrong with this picture?
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

If you mean this error report, it's not the same thing. You're trying to use a flag that doesn't exist.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49231
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Destroyer wrote:I report a bug, I get flamed by Graf Zhal, and it gets ignored.

Then someone else reports the exact same bug a while later, and it gets fixed. No flaming whatsoever.

What the fuck is wrong with this picture?

Wow, you are easily insulted, aren't you? :?
User avatar
GeeDougg
Posts: 3651
Joined: Fri Jul 16, 2004 2:39 pm
Location: VanCity, British Colonies, Isolated Republic Of Canuckistan
Contact:

Post by GeeDougg »

Well you can't blame the guy.... That looks like a crappy picture indeed. Seriously don't expect people NOT to complain when they get ignored and flamed for doing something other people have done and haven't gotten ignored or flamed for....
User avatar
Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

And here I thought this was going to be the quickest resolved-and-forgotten-about thread ever.
User avatar
GeeDougg
Posts: 3651
Joined: Fri Jul 16, 2004 2:39 pm
Location: VanCity, British Colonies, Isolated Republic Of Canuckistan
Contact:

Post by GeeDougg »

"Not on your life, my Hindu friend! " :lol:
Post Reply

Return to “Closed Bugs [GZDoom]”