ZDoom 2.7.0

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ZDoom 2.7.0

Postby randi » Sat Jun 08, 2013 11:19 am

It's been almost a year since the last release, so here's ZDoom 2.7.0. In addition to various bug fixes, here are some highlights of the new features:

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Re: ZDoom 2.7.0

Postby Hellser » Sat Jun 08, 2013 11:30 am

*Downloads and puts into new folder* Yay!
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Re: ZDoom 2.7.0

Postby Blue Shadow » Sat Jun 08, 2013 11:46 am

Nice!

However, since I'm not of the celebrating type, I'll go ahead and ask: What's next in the furture of ZDoom beyond 2.7.0?
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Re: ZDoom 2.7.0

Postby Piter432 » Sat Jun 08, 2013 11:48 am

Great! :D New version of ZDoom in my birthday! :)
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Re: ZDoom 2.7.0

Postby Ethril » Sat Jun 08, 2013 12:09 pm

findlay.jpg
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Re: ZDoom 2.7.0

Postby Enjay » Sat Jun 08, 2013 12:15 pm

Seeing it all listed like that, it's been a busy year. Thanks for the release. :D
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Re: ZDoom 2.7.0

Postby Nash » Sat Jun 08, 2013 12:23 pm

Thank you for all the hard work, Randy and also the rest of the dev team!

Question:

◦Made dynamic strings persistent. ACS can now safely generate up to one million new strings.


What happens when there are more than a million strings?
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Re: ZDoom 2.7.0

Postby scroton » Sat Jun 08, 2013 12:51 pm

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Last edited by scroton on Sat Nov 02, 2013 6:07 pm, edited 1 time in total.
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Re: ZDoom 2.7.0

Postby randi » Sat Jun 08, 2013 1:28 pm

Nash wrote:What happens when there are more than a million strings?

You stop getting new strings. But the limit is one million concurrent strings, not one million over the lifetime of a game session, so you'd have to try pretty hard to reach it.
scroton wrote:are arcsin/etc and log functions ever gonna get implemented?

If they do, it'll only be for the scripting branch.
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Re: ZDoom 2.7.0

Postby scroton » Sat Jun 08, 2013 1:33 pm

‌‎‎‎‎‏‏‏‏‏‪‪‪‪‪‬‬‬‬‭‭‭‭‮‮‮
Last edited by scroton on Sat Nov 02, 2013 6:07 pm, edited 1 time in total.
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Re: ZDoom 2.7.0

Postby Graf Zahl » Sat Jun 08, 2013 2:15 pm

Super useful or not, they'd just clutter up the current DECORATE code.
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Re: ZDoom 2.7.0

Postby scroton » Sat Jun 08, 2013 2:30 pm

‌‎‎‎‎‏‏‏‏‏‪‪‪‪‪‬‬‬‬‭‭‭‭‮‮‮
Last edited by scroton on Sat Nov 02, 2013 6:07 pm, edited 1 time in total.
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Re: ZDoom 2.7.0

Postby randi » Sat Jun 08, 2013 4:06 pm

The full set of changes added by the patch that created sqrt for DECORATE (r3586) were intentionally never ported over to the scripting branch beyond just adding sqrt to the list of supported functions, so any time spent adding them to current DECORATE would be a complete waste of time, since they would have to be redone from scratch anyway.

The functions you wan't are defined for the VM, though. (Search for FLOP.)
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Re: ZDoom 2.7.0

Postby BloodyAcid » Sun Jun 09, 2013 11:27 am

Thanks for the release as well. Feels like only yesterday when I updated to 2.6.1, and about a week since 2.6.0. Time really flies here. Guess I'll make some (bad) maps for celebration.
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Re: ZDoom 2.7.0

Postby X-DOOM » Mon Jun 10, 2013 12:19 am

Right on Randi, great work you did there my friend. 8-)

Hopefuly we might get 3D Sloped Floor anytime soon? :wub: :mrgreen:
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