ZDoom 2.6.0, after much anticipation, is released

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ZDoom 2.6.0, after much anticipation, is released

Postby randi » Sun Jul 01, 2012 6:20 pm

ZDoom 2.6.0 is now available, almost two years after version 2.5.0 was released. This release is available in the usual Windows version as well as in a Mac OS X version.

There have been hundreds of bugs fixed since then as well as numerous enhancements:

(Big thanks to Gez for compiling this list of changes.)
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Re: ZDoom 2.6.0, after much anticipation, is released

Postby Hellser » Sun Jul 01, 2012 6:25 pm

Hell. It's about time.

Also downloaded and installed. Wee :D!
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Re: ZDoom 2.6.0, after much anticipation, is released

Postby Scuba Steve » Sun Jul 01, 2012 9:29 pm

Shit... now I have to actually finish AD2 stuff.
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Re: ZDoom 2.6.0, after much anticipation, is released

Postby Dancso » Sun Jul 01, 2012 9:33 pm

WHAT 3D floors finally in zdoom?! ARE YOU AWESOME OR WHAT!
A lot of super useful new features, it's like a dream come true :P
Bloody good job!
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Re: ZDoom 2.6.0, after much anticipation, is released

Postby Graf Zahl » Mon Jul 02, 2012 1:06 am

Dancso wrote:WHAT 3D floors finally in zdoom?! ARE YOU AWESOME OR WHAT!



Uh... Haven't you been following development or what?
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Re: ZDoom 2.6.0, after much anticipation, is released

Postby Piter432 » Mon Jul 02, 2012 3:02 am

Finally new zdoom version :) Great :)
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Re: ZDoom 2.6.0, after much anticipation, is released

Postby Phobus » Mon Jul 02, 2012 3:39 am

Catching up with (and making use of even a small percentage of) all of these features is going to be impossible :O

Still, very glad to see a new version out at long last - definitely going to have fun playing around with new stuff! 3D floors still don't slope, right?
EDIT: Just checked the wiki - indeed they don't. Still need to use OpenGL for that.
Last edited by Phobus on Mon Jul 02, 2012 3:43 am, edited 1 time in total.
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Re: ZDoom 2.6.0, after much anticipation, is released

Postby k0da » Mon Jul 02, 2012 3:42 am

Are official Mac OS X binaries likely to be put up on the download page?
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Re: ZDoom 2.6.0, after much anticipation, is released

Postby DooMGater » Mon Jul 02, 2012 6:09 am

Congrats to a new release! I'll check this out, whenever i'll get a windows machine, or are there any plans for linux? :twisted:
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Re: ZDoom 2.6.0, after much anticipation, is released

Postby Dancso » Mon Jul 02, 2012 6:25 am

Graf Zahl wrote:Uh... Haven't you been following development or what?

Been living under a rock for a while now. I did hear that 3D floors could someday make their way into software but I didn't know it was this close to the present :)
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Re: ZDoom 2.6.0, after much anticipation, is released

Postby Graf Zahl » Mon Jul 02, 2012 6:34 am

It has been in the SVN for quite some time now - the 3D floor code was originally submitted in Dec 2010 and merged into the trunk end of Jan 2011.

It just shows how overdue this release was...
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Re: ZDoom 2.6.0, after much anticipation, is released

Postby MartinHowe » Mon Jul 02, 2012 8:54 am

This -->
Dancso wrote:I did hear that 3D floors could someday make their way into software but I didn't know it was this close to the present :)

At last :cheers: I have been using GZDoom purely for 3D floors, now my mods will mostly only need "regular" ZDoom. Of course I'll have to revisit any areas using sloped 3D floors, though I can't recall many.
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Re: ZDoom 2.6.0, after much anticipation, is released

Postby ReX » Mon Jul 02, 2012 11:03 am

All this new-fangled march of progress. Bah!

I'm sticking with v2.2.0. Period.
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Re: ZDoom 2.6.0, after much anticipation, is released

Postby DOOMERO-21 » Mon Jul 02, 2012 12:34 pm

Increased maximum script number from 999 to 32767.

wow!!
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Re: ZDoom 2.6.0, after much anticipation, is released

Postby Enjay » Mon Jul 02, 2012 12:37 pm

Image
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