Doom The Mercenaries [released]

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Doom The Mercenaries [released]

Postby DOOMERO-21 » Sat Jun 16, 2012 8:13 pm

Video trailer



download link:
http://www.mediafire.com/download/wmojj ... naries.rar

Spoiler:
Last edited by DOOMERO-21 on Mon Mar 17, 2014 3:08 pm, edited 10 times in total.
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Re: Hunk for doom 3.0 [WIP]

Postby Xanirus » Sat Jun 16, 2012 9:39 pm

That's very nice! I wasn't expecting a third person view.
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Re: Hunk for doom 3.0 [WIP]

Postby Ethril » Sun Jun 17, 2012 1:02 am

Needs more Tofu.
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Re: Hunk for doom 3.0 [WIP]

Postby DOOMERO-21 » Sun Jun 17, 2012 4:26 am



added more sprites for the neck breaker, now is more smooth =)
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Re: Hunk for doom 3.0 [WIP]

Postby ibm5155 » Sun Jun 17, 2012 11:17 am

do a gears of war tc =p
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Re: Hunk for doom 3.0 [WIP]

Postby SFJake » Sun Jun 17, 2012 11:31 am

Nothing I despise more than a view where 1/3 of the screen is removed just to see a guy in a really bad angle be really annoying to my eyes so much it makes me constantly twitch...

...but its quite impressive. You always do something I'd never expect to see in ZDoom.
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Re: Hunk for doom 3.0 [WIP]

Postby wildweasel » Sun Jun 17, 2012 11:46 am

This is really neat and all, but sometimes I wonder what Doomero's talent could accomplish if he put it towards something that wasn't just porting something from a different game.
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Re: Hunk for doom 3.0 [WIP]

Postby Arch » Sun Jun 17, 2012 12:56 pm

As a big fan of RE4, I think this is really great. I´d love to see other characters as Krauser or Wesker in this mod.
I made a map inspired by RE4 years ago, if you want to use it for the videos: http://www.doomworld.com/idgames/?id=15947

Unfortunately there are no zombies or imps to provide de neck breaking action, but feel free to place some if you want to use this. It´s Zdoom compatible.
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Re: Hunk for doom 3.0 [WIP]

Postby Vaecrius » Sun Jun 17, 2012 2:50 pm

Seconding SFJake here. Is it possible to switch sides in case you've got, like, a right-turn corner to look around or something?
Code: Select allExpand view
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  ############
  ############

     @


And I'm inclined to suggest making the PC more pixelated just so he fits in with the other graphics...
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Re: Hunk for doom 3.0 [WIP]

Postby DOOMERO-21 » Sun Jun 17, 2012 9:10 pm

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Re: Hunk for doom 3.0 [WIP]

Postby Zombieguy » Sun Jun 17, 2012 10:41 pm

So DOOMERO-21, when will we expect to get our hands on this bad boy? =p
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Re: Hunk for doom 3.0 [WIP]

Postby DOOMERO-21 » Sun Jun 17, 2012 10:58 pm

Zombieguy wrote:So DOOMERO-21, when will we expect to get our hands on this bad boy? =p


well i guess this will take me minor time than mk demo, first becuase i am pulish the code for 1 weapon (tmp including melee attacks) and later apply this for the rest of the weapons. Not so soon i will release this, but will be a big progress if i finish the tmp.
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Re: Hunk for doom 3.0 [WIP]

Postby Zombieguy » Sun Jun 17, 2012 11:01 pm

Cool, I'll be looking forward to it.
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Re: Hunk for doom 3.0 [WIP]

Postby ChronoSeth » Sun Jun 17, 2012 11:04 pm

Is this an actual third-person view, or hud weapon hackery?
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Re: Hunk for doom 3.0 [WIP]

Postby DOOMERO-21 » Sun Jun 17, 2012 11:20 pm

ChronoSeth wrote:Is this an actual third-person view, or hud weapon hackery?


is first person view, but decreased the normal zoom ( for increase the area of view ) and actualy hunk is a weapon.
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