Noted problems:
- When under the "blood", the sector fog should be bright red (0xFF0000). It's only half the correct color(0x7F0000).
- When under a 3D surface, you can see the red zone. (Limitation of software 3D floors I guess.)
- When inside the red area, it looks mostly correct, though the darker tones from the east sector will vanish if a 3D floor is in sight.