I added new sounds to my Pk3 for my swinging doors. My sounds are defined and this is what I got in SNDSEQ:
Code: Select all
:SeqSwingDoor
door 5
play DoorCrack
stopsound DoorStop
end
It plays DoorCrack while opening and closing, and of course, DoorStop when the polyobject movement stops.
The SNDSEQ article in the Wiki wasn't very useful for this matter.
It has this example that shows how to specify the sounds in the lump
Code: Select all
[DoorMine
Door 1
0 MyDoorOpen
1 MyDoorClose
2 MyDoorFastOpen
3 MyDoorFastClose
]

Any help is greatly appreciated =)