[Not a bug] Chaingun accuracy?
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Chaingun accuracy?
Erm I noticed something that I think is maybe a bug with the chaingun, but if it isn't then sorry I wasted any of your time. Just that when you hold the fire button down the chaingun fires rapidly and in a random positions near where you are aiming, but if you just click the fire button repeatedly and actually don't hold it down, it fires exactly where you want it to and the accuracy is perfect so also you can kill things quicker with it.
Again, sorry if this is meant in the game and if I've wasted anyone's time.
Again, sorry if this is meant in the game and if I've wasted anyone's time.
- wildweasel
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- Graf Zahl
- Lead GZDoom+Raze Developer
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That depends. In a real world situation it's stupid but this is Doom and there have been other issues that have been exploited as well. That's the way the game behaved since 1993 so DON'T CHANGE IT!!!!!HotWax wrote:That's a matter of opinion. I personally think it's stupid as id obviously didn't forsee that people would abuse their code but rapidly clicking the button. If the chaingun had a spin-down time or something, it'd be more appropriate as there'd be a penalty. As it is, it's just dumb.
This is exactly why I want it gone.Kuroshi wrote:Don't take my chaingun-sniper rifle away plz!

At the very least, there should be a server-side setting to disable this behavior, because it makes the chaingun a sniper rifle in DM games. Currently the only way to fix it is to disable FOV changes, and if you're using a railgun and WANT players to be able to snipe with it, there's no happy medium.
My suggestion (once again): Change it and add a (server-side) compatibility/dmflag for the original behavior.
- Tormentor667
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