Hellspawn preview
- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
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Hellspawn preview
http://home.midmaine.com/~lilwhitemo/hspawn20.cab
Hellspawn preview. I got sick of looking at it and no idea when I'll work on it again.
- See controls menu for keys.
- Intro is advanced with the USE key when text ends with -MORE-. Otherwise it skips the sequence.
- Logs can be read/advanced/exited with the USE key as well.
- Zooming is only available for the machine gun ATM.
- I intend to replace all the weapon graphics with my own for visual continuity purposes.
- Setting a claymore automatically changes your action to Detonate. If you wish you can cycle back to Set to place more claymores.
- Both the goggles and cloak suit are toggled effect. Using the action once activates the item, again deactivates.
- All equipment requires power to operate/use. You can collect batteries to increase your capacity, and recharge them at power terminals.
Hellspawn preview. I got sick of looking at it and no idea when I'll work on it again.
- See controls menu for keys.
- Intro is advanced with the USE key when text ends with -MORE-. Otherwise it skips the sequence.
- Logs can be read/advanced/exited with the USE key as well.
- Zooming is only available for the machine gun ATM.
- I intend to replace all the weapon graphics with my own for visual continuity purposes.
- Setting a claymore automatically changes your action to Detonate. If you wish you can cycle back to Set to place more claymores.
- Both the goggles and cloak suit are toggled effect. Using the action once activates the item, again deactivates.
- All equipment requires power to operate/use. You can collect batteries to increase your capacity, and recharge them at power terminals.
Re: Hellspawn preview
And how the hell did you achieve that? I was said it's pretty impossible.LilWhiteMouse wrote: - Zooming is only available for the machine gun ATM.
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
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I like what I see. I even did an all-weapons cheat and saw all your cool hacks - I didn't know the Wraithverge would make such an awesome BFG. Also, your aliases are just incredible - at 720x576 resolution, the Up-arrow default alias takes up two lines on the console. How do you manage to keep tabs on your code like that without confusing yourself?
- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
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I just blank out the screen if the player tries to zoom with a different weapon.ellmo wrote:And how the hell did you achieve that? I was said it's pretty impossible.
Enjay gets the credit here, I just modified his zooming alias' from Marine Assault.wildweasel wrote:How do you manage to keep tabs on your code like that without confusing yourself?
- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
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DoGA CGA, L3 specifically.Bouncy wrote:i'm just wondering: what program do you use to make these monsters and stuff?
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
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Help, I'm stuck at that chasm-like area with the broken bridge and the flying monster. I can't possibly jump that huge pit, and entering that area through the storage thingy, I'll get blown away by a harsh wind before I could even do anything, falling to my death.
I'm frustrated; anyone got past this?
FYI, this is the second time I'm stuck. The first time had me run in circles for hours figuring out how to get the red keycard; it wasn't obvious that I had to use the teleporter beacon to get to that door...
I'm frustrated; anyone got past this?
FYI, this is the second time I'm stuck. The first time had me run in circles for hours figuring out how to get the red keycard; it wasn't obvious that I had to use the teleporter beacon to get to that door...

- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
- Contact:
- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
- Contact: