Got a cool project idea but nothing else? This forum is NOT for you! Put it in the project ideas thread instead! Please read the full rules for more details. Projects for 3DGE are perfectly acceptable here too.
new weapon: artifact, only for the skill pure evil
soulcube now kill only 1 monster and nightmare was removed "fast monsters"
artifact on singleplayer have the 3 superpowers:
berserk(superspeed and 10 times increased the firepower of the weapons) time (is a timefreeze sphere but the time duration is 1 second and later give again timefreeze, that mean, pause and play, pause and play..........) invulnerability
for this reazon the doom3 berserk was removed only for this skill, the rest of the skills is present.
the mod is for multiplayer too, but with some changes:
artifact on multiplayer only have 2 powers, the time power was removed, the rest are ok.
shotgun, supershotgun, machinegun and chaingun have other decorate, compatible with mp (skulltag have some problems with a_jumpifinventory and a_jump actions)
cyberdemon´s rocket was decreced his damage, now the player recive only the 60% but the speed of the rocket was increased to 40
bruiser is now more dangerous, your first encounter with him he attack you so fast (+alwaysfast) but later he is calm and change to +missileevenmore, his fireball is faster and powerfull.
sawyer and commando tentacle never enter to pain state when he enter to attack state.
shotgun increased a little his firepower.
supershotgun increased his firepower too, can kill with 1 shot to: revenant, cacodemon or archvile like doom3 now is more demaded, is very usefull like standar weapon but at the same time to far distances lose his accuracy and precision.
dead bodies are more present now, for artifact.
fixed the shotgun and bfg bug thanks to dbthanatos.
archvile now have the same doom3 attacks thanks to dbthanatos for the code.
the weight, 347 mb the wad, 247 mb the rar only for simply wads without scripts, decorate, etc..... wads with a lot of monster and at the same time attack you will be lag as hell some multiplayer bugs from skulltag. max players 2 thanks to dbthanatos and team, and other guys as Neuralstunner for respond me all my questions and similars..more details on the readme...
//////////////////////////////////////////////////////// a new patch for volume 4.6
is a single wad only change some codes
Spider Mastermind decreced a few his scale and he cant enter to pain state. Maggot decreced his health for ultraviolence (resurrection) and nightmare Machinegun Chaingun fixed the minimal ammo for enabled the yellow bar from the hud. BFG-9000 reaction is like the rocket launcher, so be carefull! dont use the BFG so close to a monster or wall/floor/ceiling. Grabber fixed some bugs. Commando chaingunner decreced his damage and the speed of the chisps. Changed some properties of the skills:
Pure evil is now called "resurrection". Revenge of evil is now called "ultimate", this skill was decreced the damage factor for the player now is 1.8
added the flag "clientsideonly" for trails, smokes, dead bodies; this is for enhance the multiplayer experience, decreasing the lag and involuntary kicks.
removed the stbar2. pd: still compatible with skulltag and gzdoom.
fixed the machinegun global sound on multiplayer. chaingun hold more faster. shotgun is more powerfull. fixed the bug of the casings on multiplayer increased the probability of found chaingunners in a map (including doom1). revenant can also appear on doom1 mods.
Last edited by DOOMERO-21 on Sun Nov 10, 2013 10:32 pm, edited 18 times in total.
chronoteeth wrote:I dont mean to be a butt, but how many doom 3 mods are out there already?
well i guess i maked 4 doom3 mods before of this the others are doom3 weapons from chaos + doom3 weapons from mauricio rocks + doom3ongzdoom by fabio and mauricio + doom3 weapons mod by alphaent2, etc,etc...but my mod is the most complete, added the grabber (work as the same grabber on roe), soulcube, artifact and the rest of the weapons, 3 playerclasses: doom (with souclube), phobos(with artifact) and baker (with machinegun), doom3 monsters and missings like spidermastermind, arachnotron, pain elemental and baron of hell....
baron of hell, not completed yet working the decorate.
BOHRA1.PNG (35.27 KiB) Viewed 44631 times
spider demon e3m8 map
Screenshot_Doom_20100509_183810.JPG (40.75 KiB) Viewed 44631 times
here using the grabber and returning back the rocket of the cyberdemon.
Screenshot_Doom_20100509_183730.JPG (35.28 KiB) Viewed 44631 times