[Hexen] Serpent: Resurrection [New version 11/2012]

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[Hexen] Serpent: Resurrection [New version 11/2012]

Postby The Ultimate DooMer » Fri Jul 31, 2009 6:15 pm

After 5¾ years in development, the 21st century Hexen adventure known as Serpent: Resurrection has now been released.

New version available, as of Nov 2012: (contains fixes/improvements since the 4th player class was added in July 2012)

Serpent: Resurrection download link (DRD) (idgames)
Standalone RPG mod download link (DRD) (idgames)
Weapons mod download link (DRD) (idgames)

Spoiler: Changelog


Spoiler: In cases of tl;dr, here is a rough breakdown of how things are affected:


The RPG mod is a standalone version of the RPG system (works with the original Hexen, Deathkings and any custom hub without new weapons/monsters/items) and the weapons mod is just the weapons (likewise).

Requires GZDoom 1.6.00 (r1418) or higher. (tested with 1.6.00)

A description of the mod is below:

Spoiler: Summary


Spoiler: Features


Screenshots:
http://img696.imageshack.us/img696/6804/screenshotshore.png
http://img338.imageshack.us/i/screenshotfire.png/
http://img839.imageshack.us/i/screenshotshrine.png/
http://img704.imageshack.us/img704/4706/screenshotmarsh.png
http://img195.imageshack.us/img195/6128/screenshottemple.png
http://img62.imageshack.us/i/screenshotvillage.png/
http://img8.imageshack.us/i/screenshotdungeon.png/
http://img696.imageshack.us/img696/5938/screenshotmonout.png
http://img94.imageshack.us/img94/5843/screenshotcastle.png
http://img836.imageshack.us/i/screenshotpalace.png/

Some noteworthy notes to take note of:

Read the text file - I cannot stress how important this is...I know it's uncommon to require it, but if you don't read it you won't have a clue what's happening when you start, or what anything does etc.

This mod is loooooong - in fact it could be one of the longest ever...make sure you set aside plenty of time to play. It's also not really possible to get an overall impression from just the first few maps, it's more of a long-term thing in that respect.

This is not a classic-style mod - it has a world, a story, and the first 2 maps in particular are designed to set the scene etc. so don't worry about them. The gameplay is a bit different too...weapons, keys & puzzle items have to be found, rather than just being put in front of you. Features such as jumping, crouching and even trading will be required to progress, along with the odd puzzle but there's no obscure switch hunts. There are help features available if you get stuck, but try not to use them before that point.

Hard skill is not the benchmark - Normal skill is the one aimed at first-timers, Hard assumes that you know what you're doing (in terms of the mod's features, strategies etc.) and Heroic is for experts only!
Last edited by The Ultimate DooMer on Wed Oct 31, 2012 7:56 pm, edited 116 times in total.
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Serpent: Resurrection - available now.
 
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Re: [WIP][Hexen] Serpent: Resurrection

Postby TheCupboard » Fri Jul 31, 2009 6:19 pm

Looks fantastic! That screenshot of the town reminds me (in a good way) of Crosswinds Village from Shadowcaster.
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Re: [WIP][Hexen] Serpent: Resurrection

Postby chopkinsca » Fri Jul 31, 2009 6:19 pm

Nice, I've been looking forward to this ever since it was first announced. An island you say?
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Re: [WIP][Hexen] Serpent: Resurrection

Postby BlazingPhoenix » Fri Jul 31, 2009 6:20 pm

This sounds(and looks) amazing! I remember reading about this a long time ago and thought it would never get finished.
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Re: [WIP][Hexen] Serpent: Resurrection

Postby The Ultimate DooMer » Fri Aug 21, 2009 2:42 am

Monsters and weapons have been overhauled, back to the maps again.
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Serpent: Resurrection - available now.
 
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Re: [WIP][Hexen] Serpent: Resurrection

Postby Tormentor667 » Fri Aug 21, 2009 3:19 am

Very interesting so far, though some areas might need additional work (yes, the old "Needs more Detail (tm)"), especially the buildings in the last shot, the repeating CTYSTUC pattern looks a bit ugly.
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Re: [WIP][Hexen] Serpent: Resurrection

Postby The Ultimate DooMer » Fri Aug 21, 2009 4:03 pm

I haven't fully decided what to do with the village hut texturing anyway, the plain city texture is a placeholder really.
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Serpent: Resurrection - available now.
 
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Re: [WIP][Hexen] Serpent: Resurrection

Postby Dreadopp » Fri Aug 21, 2009 4:58 pm

This looks pretty nice so far. I'm looking forawrd to it. :)
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Re: [WIP][Hexen] Serpent: Resurrection

Postby Xaser » Sun Aug 23, 2009 4:47 pm

Looks nice, I say. ;)

Only real complaint I have visually is that the tops of the mountain-y regions all cut off at the same spot -- i.e. it's all the same height. Breaking it up with some height variation would greatly improve the look and feel.

Though, admittedly, as long as it plays well, the sensible ones are not likely to hate it. ;P
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Re: [WIP][Hexen] Serpent: Resurrection

Postby The Ultimate DooMer » Wed Sep 16, 2009 3:35 pm

Update as of 16 Sep:
------------------------
Number of attributes increased to five.
Exp/Levelling curve adjusted as a result.
Two new items in, replacing two others.
Weather effects added to some maps.
Map 25 is mostly complete, save for epic boss encounter.
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Serpent: Resurrection - available now.
 
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Re: [WIP][Hexen] Serpent: Resurrection

Postby ShadesMaster » Thu Sep 17, 2009 12:37 am

Can't wait 2 try it out!
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Re: [WIP][Hexen] Serpent: Resurrection

Postby Vegeta(dw) » Fri Sep 18, 2009 9:45 am

I thought it was going to be a kick ass mod, but these shots needs more detail. And the fact that the monsters come from "a variety of sources" drops my hopes, I was expecting actually new monsters :(
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Re: [WIP][Hexen] Serpent: Resurrection

Postby XutaWoo » Fri Sep 18, 2009 4:06 pm

Vegeta(dw) wrote:I was expecting actually new monsters :(

Well, if you meant sprite-wise, I don't see why'd you'd think that. The Ultimate DooMer, no offense, has never shown any prowess with graphics.

If you mean behavior-wise, I doubt he's left that unchanged, if he even used the monster's coding as a base.
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Re: [WIP][Hexen] Serpent: Resurrection

Postby The Ultimate DooMer » Fri Sep 18, 2009 4:46 pm

shots need more detail


5th shot not detailed enough? :P (that's a complex 3D floor structure inspired by a real-world place)

new graphics


True, the only sprites I've made are small ones for items etc. (and usually based off something else) but you'll meet plenty of monsters with behaviour you've not seen, even if the sprites came from elsewhere.
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Serpent: Resurrection - available now.
 
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Re: [WIP][Hexen] Serpent: Resurrection

Postby The Ultimate DooMer » Thu Oct 22, 2009 6:51 pm

Update as of 23 Oct:
------------------------
Another map completed, just 4 remain unfinished now.
Initial balancing of all weapons, spells, items, hazards and monsters complete.

I'm aiming to have the first beta ready in a few week's time for testing.
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Serpent: Resurrection - available now.
 
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