H-Quest Query

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LilWhiteMouse
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H-Quest Query

Post by LilWhiteMouse »

Two things, both Heretic related.
http://home.midmaine.com/~lilwhitemo/hertest.cab

Is my faked minotaur (actor name: FakeMinotaur) convincing? I replaced the Dark Servant with my Monoceros, but I wanted to retain the minotaur enemy. The only liberation I know I took was adding puffs behind each hoof, as opposed to Raven's single puff. As an added bonus though, the Dark Servant can now attack the enemy, as it's no longer the same species.

Is the Arachnid Queen's (actor name: AQueen) primary attack, her chains of suffering, sufficient? Or does she need some alternates?
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Sticky
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Post by Sticky »

Hehe. I'm guessing you're supposed to have the heretic iwad loaded when you replace these... I really like the orange and red added to the doom2 levels though. The green poison is an awesome yellow-orange!

Anyway, the monsters look great. I really like that the minotaur can attack flying things with his lunge. Has he always been able to do that? He gets pretty decent air for such a big guy.

The queen was neat. Her claws are pretty substantial, but she needs a close attack of some sort. She can't hit you if you're right up against her bosom, which is lame. You should have to pay for getting so close to the queen.... instant death maybe? :-)
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Graf Zahl
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Post by Graf Zahl »

Nice. But to make him more 'real' you should give him at least the BOSS and NORADIUSDMG flags. As it is he's probably a little too easy to kill with the Phoenix Rod...
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Post by Lexus Alyus »

Does the NORADIUSDMG act a little like whatever the shambler has set in Quake (IE Rockets are pritty futile against it, a good idea IMO)?

Just wondering... Also, now were on the subject, can you set it so certain weapons don't damage a monster at all? Probably not... just wondering. I havn't touched this new code yet :-).

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Post by Graf Zahl »

NORADIUSDMG means that only the missile damage is effective but not the explosive damage. So a monster with this flag cannot be hurt by rockets exploding on a nearby wall and the direct damage of rockets etc. is much lower.
Another example is the Arch Vile which only has an explosive damage attack. I once saw an Arch Vile battling a Cyberdemon but since the attack had no effect and Arch Viles cannot be targeted by other monsters it went on forever.
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Post by LilWhiteMouse »

Graf Zahl wrote:Nice. But to make him more 'real' you should give him at least the BOSS and NORADIUSDMG flags. As it is he's probably a little too easy to kill with the Phoenix Rod...
Done, I also added the DONTMORPH flag. Being easy to kill isn't an issue. In H-Quest the minotaur is a normal enemy, and it's HPs are regulated by it's level.
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Post by Graf Zahl »

Another small thing I noticed:


The death sequence contains both A_Fall and A_NoBlocking. They are the same. A_Fall is Doom's original name for this function and A_NoBlocking Heretic's (which has been adopted by ZDoom) I have added both variations because I didn't want to change all my old test monsters. As it is now your Minotaur will execute the drop item code twice.
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Post by LilWhiteMouse »

Graf Zahl wrote:Another small thing I noticed
Fixed. I think I'm right about this, but I'll ask anyway. Is the minotaur supposed to be invulnerable during his charge?
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Post by Graf Zahl »

Yes, he is.


I have to admit, I never thought it possible to approximate the minotaur's behavior this closely.
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Post by LilWhiteMouse »

Graf Zahl wrote:Yes, he is.


I have to admit, I never thought it possible to approximate the minotaur's behavior this closely.
Thanks. Setting him to invulernable also fixes the "bug" where hitting an enemy in a A_SkullAttack() loop kinda freezes them. Now I can use proper mass values instead of setting them low so they'll recoil into a wall and "wake up".
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Post by Ultraviolet »

D'oh. Since we're on that sub-topic, your Greater Demon has the same issue. Just for kicks, I summoned him in MAP32, stood back and waited for him to charge, then stopped him with a pistol and backed up. I was playing in -fast BTW, and he was charging a LOT. Perhaps he could have another alternate attack to even things out for playing with fast monsters on?
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