[SPRITES] Spriting Carnival!!

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XLightningStormL
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Re: [SPRITES] Spriting Carnival!!

Post by XLightningStormL »

ShallowB wrote: Thu Aug 04, 2022 10:37 pm The zombie apocalypse is going well!



The zombie marine is complete, so even though ammo is still scarce, it should now be possible to at least finish most maps by rationing resources and hunting down and scavenging supplies from zombie marines.

Two variants in the spoiler, one with the zombieman crew cut, and one baldy like the shotgun guy.

I'm translating them with ["112:120=128:143", "121:127=236:239"] for the zombieman and ["112:120=104:111", "121:127=5:8"] for the shotgunner, but you can obviously do whatever you want with these. No XDeaths because I'm just reusing the vanilla ones, and the attacks only have 4 rotations because I got tired of this sheet, but there is an alt death because variety is fun!
Spoiler:
Credit to Solmyr and Metal_Spaghetti for the melee marines. Probably OSJCLatford as well? I don't remember for sure, but I've been tinkering with his possessed sprites a lot, as you can see, so there's probably some of them in there too.
A (somewhat) quick concept using the sprite sheet; proper Jumpsuit (aka Maintenance, Engineer, etc) Worker zombies, to theoretically replace osj's attempt using the lower quality Wolfenstein ones.



General art design ideas:
- Replacement of the olive military belt with a more standard normal brown belt
- removal of knee pads
- boots are recoloured black
- player coloured jumpsuit for ez translation
- shrinking + blending of former armour pauldrons, extension of sleeves, replacement of breastplate with zipper (basically make it look less like marine armor and LOOK like jumpsuits)
- a "weapon template" variant so artists can edit their own weapons over the sprites easily (hammers, wrenches, etc) rather than just one or two static sprite sets

probably won't finish it (too much work for my ADHD, and bigger, better fish to fry) [yes that means I am aware of the funny lighting on the left arm] so do with this concept what you will (will YOU be the one to add actually fitting doom civilian zombies?)

Original size here: https://i.imgur.com/gsJkx6r.png
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Image

It's been some time i don't post stuff here.

Have this hairless ogre head from Shadow Warrior.
TaporGaming
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Re: [SPRITES] Spriting Carnival!!

Post by TaporGaming »

Never post this so much quite here tho, So still working into my DM project. Having this Legendary Light Machine Gun from LCA
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CherubCorps
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Re: [SPRITES] Spriting Carnival!!

Post by CherubCorps »

Summon Maus
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MrResident
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Re: [SPRITES] Spriting Carnival!!

Post by MrResident »

A slight touchup of ye olde alpha 0.5 rifle, now with 50% more green for flavor.

Credits to Amuscaria, YukesVonFaust, TSF, osjclatchford, and id Software. Barrel and reshading were done by me.

download/file.php?mode=view&id=45231
Attachments
riflesheet.png
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Superdave938
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Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

Jaws of Defeat from Freedoom

This was meant to replace the current jod texture but I didn't submit it in time and somebody else submitted their texture and it got in

Nevertheless I still like how this turned out
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Superdave938
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Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

HUD Guides for making weapons
based off Slade3's HUD Guide

Regular
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Slade3 with bob bounds
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Slade3 without bob bounds
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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »



My iteration of zombieman's assault rifle
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Superdave938
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Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

Image
Image
Some hands I edited together
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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »



Grenade launcher spritesheet
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Superdave938
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Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

Sonik.o.fan wrote: Sat Nov 25, 2023 1:55 pm

Grenade launcher spritesheet
Decided I would try my hand at animating this
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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »



Gothic-ish minigun
Commissioned by Tango

For project:
https://www.doomworld.com/forum/topic/1 ... -11292023/
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MrResident
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Re: [SPRITES] Spriting Carnival!!

Post by MrResident »

Time for the next episode of giving alpha weapons frankensprited-facelifts. Today it's ye olde 0.3 rifle.

Credits to id Software.
RifleSheet2 (1).png
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chronoteeth
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Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

Image

credits sonik.k.ko
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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »



Reimagined vanilla shotgun
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