Except for speed... why is it so much slower than ZDoom?HotWax wrote:It doesn't yet have support for OpenGL features such as models and dynamic lighting, but it does have what's important
Except for speed... why is it so much slower than ZDoom?HotWax wrote:It doesn't yet have support for OpenGL features such as models and dynamic lighting, but it does have what's important
SargeBaldy wrote:Except for speed... why is it so much slower than ZDoom?HotWax wrote:It doesn't yet have support for OpenGL features such as models and dynamic lighting, but it does have what's important
HotWax wrote:On the other hand, you could just go with ZDoomGL, which has the option of switching back to the software renderer...
speak for yourself. either timmie's improved it significantly since 0.74, my radeon 7500 isn't good enough for it, or it's really bad at handling detailed spots.Cyb wrote:more complex stuff lags a bit, but nothing horrible
Enjay wrote:HotWax wrote:On the other hand, you could just go with ZDoomGL, which has the option of switching back to the software renderer...
I don't know if you have tried the software renderer with ZdoomGL. It is not the same as the Zdoom one, and at present has quite a few problems that can lead to graphical glitches and (apparently) crashes too. That's not to say it won't be fixed - I'm sure it will - but ATM it isn't really usable.
HotWax wrote:Randy has already said no to the idea of doing an OpenGL renderer himself, so there's pretty much no chance you're going to get a single code base to work with. On the other hand, you could just go with ZDoomGL, which has the option of switching back to the software renderer...
SlayeR wrote:If you're talking about 0.745...
Xaser wrote:and I only downloaded JDoom dor the Doom64 TC.
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