[Project Release] Foxtrot Uniform

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mel torment

[Project Release] Foxtrot Uniform

Post by mel torment »

FOXTROT UNIFORM
Flamethrowers, rifles, and critters, oh my

Foxtrot Uniform features an alien infestation of overwhelming odds. Don't get eaten.
  • Made for co-op play
  • Lobby room where "dead" players can spectate others on viewscreens.
  • Fully functional motion tracker (screenshot below)
  • Two player classes: rifleman and flamethrower.
  • Rifle features an underslung grenade launcher.
  • Flamethrower secondary-fire launches napalm that sets ground ablaze (screenshot below)
  • Enemies only respawn when out of player eyesight.
  • Fully functional rotating compass.
  • Includes custom-made launcher program.
  • Includes uncompiled behaviors script file.
DOWNLOAD: http://gimehost.com/v/6748554/1168712067149.zip.html (8mb)
Spoiler:
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randi
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Post by randi »

And here I was expecting FoxTrot...
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Ixnatifual
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Post by Ixnatifual »

Well, you certainly wasn't expecting the Spanish inquisition.
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chronoteeth
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Post by chronoteeth »

Image

Everyone always forgets ;_;

But anyways, yeah this is an interesting project.
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Post by Arcane »

The flamethrower has a major case of gets-you-raped-because-it-eats-its-ammo-very-quickly.
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SMG M7
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Post by SMG M7 »

Actually, both weapons really need more ammo. /Or there's something I'm missing...

I can tell someone put a lot of effort into this TC, but it's too damn unfair.
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Matt
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Post by Matt »

Uh... can we have some instructions as to how to run just the pk3 without using the launcher?

EDIT: Okay, I'm dumb, didn't notice the wads clearly marked as being for textures and maps x_X
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Post by Matt »

I'm getting this pause every time the heartbeat/blip goes off. Is there any way to stop that?
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Xaser
 
 
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Post by Xaser »

Just played this. A bit interesting, but it's got issues. I love the motion tracker and compass, but is it necessary for the motion tracker to keep making that clicking noise even when it's not out? I find it very distracting... if you're looking for a "heartbeat" effect there's much better sounds for it out there...

Also, there's not even close to enough ammo, it seems. I always run out and die. A few more alien variants would help, too.

Overally a very unique approach and great use of a custom IWAD. I could see this being very good one day, but as for right now, it seems very incomplete. Just keep up the good work and it'll be pretty impressive soon enough. :P
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Post by Matt »

What Xaser said... the motion tracker is probably why I'm getting these pauses on my computer. It's a great script and seeing just how many of those guys there are behind that door really adds to the mood, but is there any way to turn off the detection script while it's not in use?

Anyway, some other issues:

In your DECORATE, where it says:

Code: Select all

CPOS E  0 A_FireCustomMissile("tracer",0, 0, random(2, 6), random(4, 9),0)
it should read:

Code: Select all

CPOS E  0 A_CustomMissile("tracer", 32, 0, random(2, 6), 2, random(4, 9))
The original was causing an error message in GZDoom, which btw it looks amazing under.

And for the alien, just one thing:

Code: Select all

BloodColor "cc d4 00"
I really like the throw effect, btw... adds a lot to the "OH SHIT" moment when they close in. XD


(A pointless side note: "colonial marines" being deployed into an overrun base opening fire on huge crowds of angry, skinny dark-skinned individuals... did anyone else notice this? o_O; )
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Post by Nash »

I like this mod but it feels like an unfinished product. It lacks that final polish, like it was released hastily.

Also, if there is a way to fix that annoying pause for the motion tracker, please release a fixed version. It's the only thing that spoils the mood of the whole thing (which is awesome, by the way).

Two things:

1) I didn't understand what that fight in the beginning was all about.

2) "Reset to defaults" will reset the INI to ZDoom's defaults which will pretty much screw up your game's configurations. You'll have to make the necessary changes in the source.
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Cutmanmike
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Post by Cutmanmike »

This is alright but I would prefer if I could just run the wad normally instead of a brand new exe
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SirTimberWolf
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Post by SirTimberWolf »

The levels are lack luster, the mod lags my pc, the aliens are bland and there's no point to the levels what so ever.


The concept is awesome and well executed for the most part. I love the motion tracker and compass. It'd be really cool with 4 players.

Seriously though. This mod has a LOT of potential, don't get discouraged! We're all trying to make it better =) *Runs off to infect other people*

If you can find the ammo stash (IE: survive to it) it's not AS hard but you'll still run into a lot of trouble. Bring a friend! :)

Pay no mind to the furry >_> he hasn't had his morning coffee.
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Post by GeeDougg »

Looks (and sounds) promising.
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Post by Pure Hellspawn »

Well, thank you for giving us something to play while we wait for certain projects such as ZHalloween, KDIZD, and X-DOOM to be finished.
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