ZCTC - Version 4.1 Released!!

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Cutmanmike
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ZCTC - Version 4.1 Released!!

Post by Cutmanmike »

That's right, we have a VERSION now!
Wiki wrote:doom Catch the Chicken (ZCTC) is a multiplayer ZDoom modification similar to SkullTag's CTF.

The objective is simple. Randomly spawned in the level is a chicken, the idea is to get a hold of this chicken and keep it for as long as possible to score points. However, the clucker isn't easy to keep a hold of, as the other players will be hunting you for it. The chicken won't keep quiet either, which makes it even easier for the other players to get you. Oh, did I mention the chicken leaves a trail of feathers too?

ZCTC will run on any map, as long as certain script numbers and tags aren't used (this will likley change later).
This version has NO powerups, egg items etc like the previous sham did. That caused alot of bugs and Hotwax lost the source for that anyway.

Thanks Phobus, for testing this thing with me.

Version 4.1:http://gothic.34sp.com/pub/doomwads/zctc.zip

Version 4.0 from idgames: http://www.doomworld.com/idgames/index.php?id=14602

Please post any bugs you happen to come across. I'll make a txt doc when i've raped every bug out of this.
Last edited by Cutmanmike on Tue Oct 03, 2006 4:13 am, edited 7 times in total.
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Phobus
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Post by Phobus »

I'll just vouch for this. It was great fun, and there were only two of us :P
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Xaser
 
 
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Post by Xaser »

Haha, I recall playing an old beta of this with Cutty and Wax... and I got my ass kicked thoroughly. XD Great fun, though...

Damn, we need to get some servers running with this... I'd love to play a few quick games but it's kind of hard without anyone to play with. :P

Also, was I the one who ripped the chicken graphic from a screenshot? I vaguely recall doing something like that... maybe I can stick a Doomguy hand on it to make it a bit more user-friendly. :P
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Post by Jimmy »

This would be soooooo funny to play over IdeSE! :lol:

Seriously, it's a great game. 8-) The chicken (when you have it) graphic looks somewhat...unrealistic, though... :oops:
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Cutmanmike
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Post by Cutmanmike »

Anyone, feel free to make a new chicken graphic and you'll get credit. I'm in #dmclub if anyone wants to play. Also, you can contact me on msn.
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Xaser
 
 
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Post by Xaser »

I got incredible amounts of boredom, so for the hell of it, I "doom-ified" the chicken graphic:

Image

That helps a bit hopefully. :P
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Cutmanmike
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Post by Cutmanmike »

Thanks, that's much better.
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Bio Hazard
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Post by Bio Hazard »

Stickied for great justice!
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Post by lizardcommando »

This sounds alot like an idea i had for a new gamemode for Skulltag called Hissy Hogger. I oughto try this thing out.
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Cutmanmike
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Post by Cutmanmike »

Hmm I just noticed that you lose all keys when you have the clucker. That'll have to change.

Btw i'll gladly accept any maps anyone decides to make. Infact I think i'll make a seperate wad with some on like the original plan.

Edit: I've just combined the old Cluckforts and Jack and Jill maps into one. I'll probably add some more stuff before releasing the next version.
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Post by edward850 »

ill be happy to make a map if i get some free time, could you pm me the scripts i must NOT use?
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Cutmanmike
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Post by Cutmanmike »

Currently they are:

301 to 311, 399 and 200.

Tags that cannot be used are:

1000 to 1008, 1010, 1020.

This will probably change to much higher script numbers and tags later to prevent conflicts in certain wads.
Last edited by Cutmanmike on Sun Sep 10, 2006 8:52 am, edited 1 time in total.
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Cutmanmike
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Post by Cutmanmike »

New version up.

http://gothic.34sp.com/pub/doomwads/zctc.zip

* Fixed keys bug
* Added a map pack
* Added Xaser's chicken holding sprite

Screenshots:

Cluck Fort:
Image

Jack and Jill:
Image

Hot Wax:
Image

Chicken Tonight:
Image
Last edited by Cutmanmike on Sun Sep 10, 2006 10:10 am, edited 1 time in total.
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Post by Alterworldruler »

Wow i must play this! :) sounds like new and original style of gameplay

EDIT:Maps need to be bigger :) Cutman i could make CTC map? but without custom textures
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Cutmanmike
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Post by Cutmanmike »

Sure, i'm currenty asking for maps all over. Also, the maps DO NOT need to be bigger (maybe map04 but it's supposed to be cramped). If you play on multiplayer you'll see why the maps are so small.
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