Moderator: GZDoom Developers
randi
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by randi » Mon Jul 17, 2006 7:13 pm
Sorry about 2.1.2.
Get 2.1.3 instead.
Changes
Sounds can be specified by full path now in SNDINFO and S_SKIN.
Decorate replacement is more universal.
Added NecroMage's submission for bitwise/shift assignment operators for ACS. (Requires ACC 1.42.)
Changed PlayAttacking2 to always use the melee state instead of different implementations per player and hard coding it to MissileState+1. Also changed PlayAttacking for the HereticPlayer to use the same animation as PlayAttacking2. Now the special handling for Heretic in the FireWeapon functions can be removed. Fixes
Due to the player class inclusion A_NoBlocking never called NoBlockingSet for monsters.
PlayerStartItem created a duplicate of the item's class name before converting it into an FName.
When a non-player tried to play a player sound it tried to access the actor object as a PlayerPawn.
The check for no skill menu was incorrect when a custom player class menu was present so instead of starting the game specific skill menu it always started Hexen's.
S_ClearSoundData cleared PlayerClasses instead of PlayerClassLookups.
Siggi
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by Siggi » Mon Jul 17, 2006 7:14 pm
At last!
BouncyTEM
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by BouncyTEM » Mon Jul 17, 2006 7:15 pm
hurray!
Shadelight
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by Shadelight » Mon Jul 17, 2006 7:15 pm
Yay! A GZDoom update might come soon now
DoomRater
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by DoomRater » Mon Jul 17, 2006 7:16 pm
More universal? What is meant by that?
Siggi
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by Siggi » Mon Jul 17, 2006 7:20 pm
Maybe it works for weapons as well as monsters or something along those lines.
Necromage
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by Necromage » Mon Jul 17, 2006 7:20 pm
Means you can replace more stuff in decorate.
asdf
Posts: 193 Joined: Mon Jun 19, 2006 1:50 pm
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by asdf » Mon Jul 17, 2006 7:28 pm
Yay! 2.1.3!! Yay! (Thanks for all the hard work guys)
randi
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by randi » Mon Jul 17, 2006 7:31 pm
I didn't have enough time to do anything with it yesterday. Fortunately, all I really had to do with it today was compile and zip.
Bashe
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by Bashe » Mon Jul 17, 2006 7:34 pm
WOOT SAUCE
Wills
Posts: 1446 Joined: Mon Jan 10, 2005 7:01 pm
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by Wills » Mon Jul 17, 2006 7:53 pm
Too much update!
Sticky
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Location: Denver, CO How do they get teflon to stick to the pan?
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by Sticky » Mon Jul 17, 2006 8:20 pm
Wills wrote: Too much update!
Never!
Thanks Randy.
Unknown_Assassin
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by Unknown_Assassin » Mon Jul 17, 2006 9:29 pm
Yay! I'll download it after when I get home. Thanks randy! The ammo issue and the crash when using console in the beginning were a pain in the @$$.
Hirogen2
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by Hirogen2 » Tue Jul 18, 2006 2:36 am
rpmz0r
(rq.: libFLAC++.so.5 libFLAC.so.7 libstdc++.so.6 glibc_2.4(most likely))
Ryan Cordell
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by Ryan Cordell » Tue Jul 18, 2006 3:40 am
RANDY FOR THE BLOODY WIN!