Break Wad released

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Post Reply
User avatar
J-Dub
Posts: 74
Joined: Fri Apr 21, 2006 4:58 pm
Location: Illinois
Contact:

Break Wad released

Post by J-Dub »

I just put out another small cpp proggy to extract the contents of a WAD file, so go to my website and get a copy!
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

:o, nice idea, but wouldn't that take up alot of space? but it WOULD make it easier to make WADs into ZIPs.
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Post by leileilol »

KingofFlames wrote::o, nice idea, but wouldn't that take up alot of space? but it WOULD make it easier to make WADs into ZIPs.
Considering .WAD is an uncompressed format, no......
User avatar
Cutmanmike
Posts: 11353
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

That would seriously help for converting to Gzdoom pk3 files.
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Contact:

Post by Hirogen2 »

Welcome. You just reinvented a program that Apogee (now 3drealms) wrote a LOOONG time ago - with the same name even. Oh, and you just reinvented the wheel once again - deusf/deutex/wintex/xwe/etc. can already extract all wad resources.
PhAyzoN
Posts: 246
Joined: Mon Jan 17, 2005 4:59 pm
Location: Deimos

Post by PhAyzoN »

What Hirogen2 said.
Post Reply

Return to “General”