im currently stuck with 1.23 effects
WCF \ ACC
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- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
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WCF \ ACC
where can i get a 2.0.x WCF \ ACC update for wadauthor?
im currently stuck with 1.23 effects
im currently stuck with 1.23 effects
You can get the latest acc.exe and support files here, you probably can't use the win version with WadAuthor:
http://zdoom.org/files/utils/
For the latest zdoom.wcf file, I don't think there has been an "official" update for a while. I can send you mine which I think has most of the new stuff.
Cyb or Ultimate Doomer, do you guys have a zdoom.wcf file which is up to date? Thx.
http://zdoom.org/files/utils/
For the latest zdoom.wcf file, I don't think there has been an "official" update for a while. I can send you mine which I think has most of the new stuff.
Cyb or Ultimate Doomer, do you guys have a zdoom.wcf file which is up to date? Thx.
http://doom.vect.org:8080/acs/zdoom2.wcf
that's my latest zdoom2 wcf file, includes most (if not all) of the new things, though I haven't updated any specials added since 1.23b33 which is the wcf that's based on
that's my latest zdoom2 wcf file, includes most (if not all) of the new things, though I haven't updated any specials added since 1.23b33 which is the wcf that's based on
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
123 b33 is the WCF i have and i need a newer one for 2.0 specials...
who was it that wrote WCFs back in the old forum?
also what about ZHeretic? anybody got that? i know the ACC is the same but i need a WCF...
i should learn to write WCFs but they are so confusing :S
what do you mean by ACC wont work with WA anymore?
who was it that wrote WCFs back in the old forum?
also what about ZHeretic? anybody got that? i know the ACC is the same but i need a WCF...
i should learn to write WCFs but they are so confusing :S
what do you mean by ACC wont work with WA anymore?
Cyb, your zdoom2.wcf file is almost identical to my zdoom.wcf. You do have this which I didn't:
0x2357 13 10 bal7c0 Patrol special
You also have:
0x2378 17 16 plssa0 Skybox viewpoint
where I have:
0x2378 17 16 plssa0 Skybox viewpoint *( visibility, -, -, -, -)
You also had more scripted marine entries.
Also you had:
0x2374 13 16 bal7c0 Shootable Thing (angle is health)
One other thing your file did not have is the line special:
0x0b3 1 ChangeSkill( skill, -, -, -, - )
I'll zip my improved zdoom.wcf file and zheretic.wcf file together and put them here if case anyone wants them:
http://home.earthlink.net/~mjblakely/data/wcf.zip
0x2357 13 10 bal7c0 Patrol special
You also have:
0x2378 17 16 plssa0 Skybox viewpoint
where I have:
0x2378 17 16 plssa0 Skybox viewpoint *( visibility, -, -, -, -)
You also had more scripted marine entries.
Also you had:
0x2374 13 16 bal7c0 Shootable Thing (angle is health)
One other thing your file did not have is the line special:
0x0b3 1 ChangeSkill( skill, -, -, -, - )
I'll zip my improved zdoom.wcf file and zheretic.wcf file together and put them here if case anyone wants them:
http://home.earthlink.net/~mjblakely/data/wcf.zip
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
http://www.geocities.com/theultimatedoo ... omwcf.html
It contains improvements - stealth monsters and scripted marines have their own thing classes, some things have been renamed to make them easier to find and some redundant ones have been removed.
I've also thrown my ZDoom Heretic wcf in, but I think Biff's is slightly better.
It contains improvements - stealth monsters and scripted marines have their own thing classes, some things have been renamed to make them easier to find and some redundant ones have been removed.
I've also thrown my ZDoom Heretic wcf in, but I think Biff's is slightly better.
while we're on this subject I added a couple specials to my wcf, does anybody know the arguments for thing_projectileaimed(), I know it takes four, but I'm not sure of the order (I assume tid, type, speed, gravity? or maybe one is who to fire it at?) and also what're the special number and args for thing_projectileintercept()? thanks
edit: just read the diffs, thing_projectileintercept is special 175 but I still don't know the proper args for it or thing_projectileaimed
edit: just read the diffs, thing_projectileintercept is special 175 but I still don't know the proper args for it or thing_projectileaimed
I don't get it
or I'm too lazy to figure it out (although I did take a good 10 min. look at it). And I'm bad with lineid's too.
EDIT: OK, I get the "set floor/ceiling slope" (angle is direction) but the other ones are still a mystery.
EDIT2: I noticed how everyone's wcf has uneditable fileds for the slope things; so after I stuck a "*" in front of the "(" in the description, it worked
EDIT: OK, I get the "set floor/ceiling slope" (angle is direction) but the other ones are still a mystery.
EDIT2: I noticed how everyone's wcf has uneditable fileds for the slope things; so after I stuck a "*" in front of the "(" in the description, it worked