All of these script functions work flawlessly, except my SoundSequence function. It just will not play the sound sequence. Yes, I have my SndInfo and SndSeq. Whenever I make a linedef run the script when you walk across it, it plays the sound no problem. But when I make the chaingun run the script when you pick it up, it won't play. But everything else runs perfectly.
ACS
Code: Select all
script 7 (void)
{
SoundSequence("blaugh1");
Thing_Deactivate(43);
Thing_Activate(45);
ACS_Terminate(6,0);
Sector_SetColor(39,700,0,0);
Sector_SetColor(44,700,0,0);
Sector_SetColor(5,700,0,0);
Light_ChangeToValue(39,255);
Light_ChangeToValue(46,256);
Delay(70);
Door_Raise(40,64,0,0);
Delay(70);
Door_Raise(41,64,0,0);
}
I can't just make one linedef, the player could, by accident or mistake, or on purpose even, go AROUND the chaingun and come from the other side, and not set off the linedef script.
Thanks,
Dustin
