DUMP Episode 3: BFG Edition [map + weapons released]

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Beed28
Posts: 598
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Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by Beed28 »

MAP!
Spoiler:
https://www.sendspace.com/file/g1cc2t

- Name: 'Venture into the Bouncy Castle
- Credits:
cc4-tex.wad
Music Track: Wobbly Things by Ceekayed (ohck-wobbly.it).
Initial sky texture borrowed from Heretic, by Raven Software
Sky texture for the rest of the level by zrrion the insect
Trees borrowed from Valiant, by Skillsaw
Door sounds borrowed from Strife, by Rogue Entertainment
- Quote: Just remember to take your boots off before stepping onto the castle!

It's finally here! Jump onto the bouncy castle and just blast some monsters. Just beware of any possible motion sickness when playing this map. Not sure if I got the difficulty balance right, but it'll probably be changed anyway. The music doesn't loop at the moment, but TerminusEst13 has offered to look into it. :)
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Wivicer
Posts: 368
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Graphics Processor: nVidia (Modern GZDoom)
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Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by Wivicer »

Download Link: clicky
Map Name: Corrupted Facility
Credits: Music is arranged by me (Wivicer)
Originally written by Kenichi Matsubara for Castlevania II
Sky textures by Mechadon
Other miscellaneous textures from cchest4
Quote: What a terrible night for a curse...

I think it's ready. Please, tell me what you think.
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Snarboo
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Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by Snarboo »

Against my better judgement, I'm slowly putting another weapon together! I'm hoping to get it finished or near finished by the deadline. I also have tweaks to make to my last weapon based on previous criticisms, but that might have to wait until the compilation phase.
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Yholl
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Location: Here, stupid.

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by Yholl »

Snarboo wrote:Against my better judgement, I'm slowly putting another weapon together! I'm hoping to get it finished or near finished by the deadline. I also have tweaks to make to my last weapon based on previous criticisms, but that might have to wait until the compilation phase.
Cool, I look forward to seeing it!
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Jimmy
 
 
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Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by Jimmy »

Nearly there, hnnngggg...

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Darsycho
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Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by Darsycho »

http://www.mediafire.com/download/v351f ... ArchV2.wad

Did an update thing, mostly visual fixes.
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Deviluke Roy
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Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by Deviluke Roy »

https://www.dropbox.com/s/3kbhq5ueyghl7 ... l=0...WELP. I tested some stuff.

Have some notes:

I didn't remove the un-exit since I didn't attempt the script stuff (I'm a mapper, not a script man)

There's some more health packs

The room with the guys coming out of the walls is still bugged...IDK what's going on, actually

The noise alert script doesn't work so the teleporting guys come out in the room after you fire a shot (which is what people are probably going to do)

There's a working switch guarded by a chaingunner

I assume people won't survival co-op my map so there's a bunch of cooperative only enemies

No deathmatch
Action Max
Posts: 18
Joined: Tue Mar 22, 2016 4:51 am

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by Action Max »

Update for Tomb of Hectikhamen

https://drive.google.com/file/d/0B8xWmO ... sp=sharing

Fixed a few gameplay bugs. Aesthetic update will come in ~24 hours.
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TerminusEst13
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Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by TerminusEst13 »

Deviluke Roy wrote:https://www.dropbox.com/s/3kbhq5ueyghl7 ... l=0...WELP. I tested some stuff.

Have some notes:
Note: Your map still is not playable in GZDoom. It doesn't even load.

Image

You dun' goofed, mate.
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TiberiumSoul
Posts: 1066
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Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by TiberiumSoul »

>signs up for the project.
>hasn't done a damn thing.

>RIP.
icept
Posts: 7
Joined: Sun Jun 19, 2016 2:52 pm

Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by icept »

Hey guys, I really dig the whole community project vibe, so I decided to try to do my first map for this DUMP.

Map name is Cloverhouse

Here's the download link for clvrhaus.wad

Credits: The music was taken from here, but doesn't state a specific creator.
Spoiler:
Things learned:
GZDoom Builder is super easy to work with but making and tuning your first map is more time consuming than you might expect.
You should probably leave the level name of your map as MAP01 unless you know what you're doing.
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Deviluke Roy
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Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by Deviluke Roy »

TerminusEst13 wrote:
Deviluke Roy wrote:https://www.dropbox.com/s/3kbhq5ueyghl7 ... l=0...WELP. I tested some stuff.

Have some notes:
Note: Your map still is not playable in GZDoom. It doesn't even load.

Image

You dun' goofed, mate.
What? I used Zandronum? Darn ... I've been playing on this computer too long, I think I need to do this in the compilation and criticism.
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KarolineDianne
Posts: 66
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Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by KarolineDianne »

I updated the original post of my map with what I suppose is the final build. I kinda got impatient and lazy with it, but again it was my very first map ever (Very first /attempt/ even), and I may have bitten off way more than I should have in terms of fancy effects.

But for anyone who lost the stuff I was working on, here's all the updated and basically final links.

The Abyssal Rod: https://www.dropbox.com/s/gqo6sqfumlz7e ... d.wad?dl=0

Flechette Cannon: https://www.dropbox.com/s/mikb42psgkfv9 ... n.wad?dl=0

The Darkness Beyond: https://www.dropbox.com/s/vq6wr08dfj06m ... e.pk3?dl=0
Untitled
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Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by Untitled »

http://www.**LINK_DISABLED**.org/download?file= ... 3mapv1.wad

requires cc4-tex.wad (http://www.**LINK_DISABLED**.org/download?file=cc4-tex.wad) to run, mapslot is currently MAP01.

Quote: "Creative idea or lazy design? You decide!"

As a warning, UV is nasty, feel free to step down if you have to.
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Wivicer
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Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]

Post by Wivicer »

I've done a bit of bug-fixing, and my download link has been updated.
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