The Angled BFG there is awesome. It might be the equivalent of a dirty wireframe but its still a reference model to paint over. Im sure somebody will make a usable version.
Thanks ALOT for that centered Q2 Railgun. Though that isnt how id imagine a railgun would fire (still works excellent for a Particle Beam Accelerator tho). I guess the tube can have anything placed in it, whats important is the architecture.
I modded the D64 arachnotron rip, changed the color a little (reddish brown light shading instead of blue). The idea is to replace the Spider Mastermind with it. No gatling gun this time, instead it shoots dual high powered plasma shots (green) and scatters them around a tiny bit. Up close it opens up full blast with mancubus style sprays of fireballs (or micro missiles?) but continuous rather than a short set so it just annihlates anything close like a flamethrower. Thinking of applying positive scaling actually, making it maybe 1.1 or 1.15 size since the spites are abit larger than the standard arachnotron, making it just a tiny bit larger will make it seem much larger than the usual one.
I can definitely see a largish size critter like this still having a good 3000hp to it, might not be as big as the normal mastermind but its harder, thicker skinned, tougher metal. Given the damage output im not sure it will stand up against the Cyber in a duel, but oh well, it should still be just as dangerous to the player up close (im making the shots cause light explosive damage).
Got the sprites in a wad already, the attachment is a preview. No decorate code yet, I just wanted to get the critter set straight first before I start that.
SmarineS wrote:I made a minigun thing from the Duke Nukem devastator and from a chaingun that I found in a Doom mod called "Equinox".
Made in Doom palette.
Nice touch on that pickup sprite's barrel. except the hud one, though.
RE: responses to my rant last page:
Captain J, Don't feel like you have to discredit yourself or move everything over to a new thread. Really, I'd just like to see an improvement in the model ripping posted here, as it currently seems like a meaningless dump instead of something that can be used in a mod. At least your screencaps have the potential to be edited enough for use, like Railgunner said.
I think I might get a tutorial set up for doing weapon renders (with Blender, which is what I use). It'd certainly help those who have the capacity to do good renders but can't figure out/afford the proper software.
The results for the BFG10K equipped spider mastermind (from the d64arachno) turned out brilliant.
BTS pal compatible, three frames for the projectile (ripped from a d64 fireball impact). Recolored smooth doom explosion (its from smooth doom I believe?). For the last 3 frames the translucency switches from add to standard and then becomes increasingly transparent.
The iterative forced scaling on the explosion sprite size at every tic also works really good, I mean really good for the standard vanilla style shell explosion. It almost looks like a shockwave.
The spider shoots 2 at a time at 6 and -6 offset and they combine pretty well, there isnt really a gap between the projectiles.