[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
been playing q2 again recently... that, and the success of my unmaker edits, inspired me to give this a second shot:
- Minigunner
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Re: [SPRITES] Spriting Carnival!!
I'd hate to break the flow of things here, but I'm getting sick of people dumping bland model viewer screenshots on here as if anyone's gonna use them. A good model rip needs either proper lighting or post-editing to make the lighting passable.
If you want good examples of model rips, quite a few games in the 90's have had weapon sprites rendered from models. Duke Nukem 3D is a notable example. I myself have been inspired by that kind of style; stuff like this MP7 sprite and my DNF Devastator rip were attempts to mimic Duke 3D's style.
You can also look to other users here, such as NoozeArts and Cage, for their awesome weapons based off renders of models they designed for this purpose, or others such as zrrion, who post-edit screenshots of game weapons to the point where they represent his own style more than anything. A model render can be good, it's just that it requires quite a bit of time and effort.
If you want good examples of model rips, quite a few games in the 90's have had weapon sprites rendered from models. Duke Nukem 3D is a notable example. I myself have been inspired by that kind of style; stuff like this MP7 sprite and my DNF Devastator rip were attempts to mimic Duke 3D's style.
You can also look to other users here, such as NoozeArts and Cage, for their awesome weapons based off renders of models they designed for this purpose, or others such as zrrion, who post-edit screenshots of game weapons to the point where they represent his own style more than anything. A model render can be good, it's just that it requires quite a bit of time and effort.
- Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!
VriskaSerket wrote:I tried playing around with the BFGs,
Spoiler:
ALRIGHT. You guys won it. Just won it. GORGEOUS edits!!! Simply Gorgeous! i'm not kidding. I always expected a centered quake-ish railgun. Excellent work ford!osjclatchford wrote:been playing q2 again recently... that, and the success of my unmaker edits, inspired me to give this a second shot:
And Vriska, the forth one just blew me off. i can already see a little blending using ford's previous BFG opening core to reveal this "plasma rifle" core of yours. that would be awesome!
Congratulations to you both.
EDIT: I'm preparing some sprite sheets for tonight.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
I'm really sure i'm the one who posts such model or screenshot sprites, i'm absolutely sorry. and about my excuse, I'm really trying to be good at editing and finding the better models that fits with doom or other game styles. Sometimes i make good sprites also don't. And after looking at some of my sprites, i want to say 'dear god. Did i actually made these things?'Minigunner wrote:I'd hate to break the flow of things here, but I'm getting sick of people dumping bland model viewer screenshots on here as if anyone's gonna use them. A good model rip needs either proper lighting or post-editing to make the lighting passable.
If you want good examples of model rips, quite a few games in the 90's have had weapon sprites rendered from models. Duke Nukem 3D is a notable example. I myself have been inspired by that kind of style; stuff like this MP7 sprite and my DNF Devastator rip were attempts to mimic Duke 3D's style.
You can also look to other users here, such as NoozeArts and Cage, for their awesome weapons based off renders of models they designed for this purpose, or others such as zrrion, who post-edit screenshots of game weapons to the point where they represent his own style more than anything. A model render can be good, it's just that it requires quite a bit of time and effort.
In other words, i'll do my best next time.
Now that's retrospective, brilliant work!osjclatchford wrote:been playing q2 again recently... that, and the success of my unmaker edits, inspired me to give this a second shot:
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Re: [SPRITES] Spriting Carnival!!
thanks guys really pleased with how the railgun ended up oh and how the funt did I miss those bfgs . seriously wow! forth makes me think quake264...
- enderkevin13
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Re: [SPRITES] Spriting Carnival!!
If I were better at spriting, I'd try and make them look good. Sadly, I'm not at that level of spriting skill yet.Minigunner wrote:I'd hate to break the flow of things here, but I'm getting sick of people dumping bland model viewer screenshots on here as if anyone's gonna use them. A good model rip needs either proper lighting or post-editing to make the lighting passable.
If you want good examples of model rips, quite a few games in the 90's have had weapon sprites rendered from models. Duke Nukem 3D is a notable example. I myself have been inspired by that kind of style; stuff like this MP7 sprite and my DNF Devastator rip were attempts to mimic Duke 3D's style.
You can also look to other users here, such as NoozeArts and Cage, for their awesome weapons based off renders of models they designed for this purpose, or others such as zrrion, who post-edit screenshots of game weapons to the point where they represent his own style more than anything. A model render can be good, it's just that it requires quite a bit of time and effort.
- TheRailgunner
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Re: [SPRITES] Spriting Carnival!!
I can understand your point of view, but I consider them useful to some degree - if nothing else, they can be used as bases for more complete sprites.Minigunner wrote:I'd hate to break the flow of things here, but I'm getting sick of people dumping bland model viewer screenshots on here as if anyone's gonna use them. A good model rip needs either proper lighting or post-editing to make the lighting passable.
If you want good examples of model rips, quite a few games in the 90's have had weapon sprites rendered from models. Duke Nukem 3D is a notable example. I myself have been inspired by that kind of style; stuff like this MP7 sprite and my DNF Devastator rip were attempts to mimic Duke 3D's style.
You can also look to other users here, such as NoozeArts and Cage, for their awesome weapons based off renders of models they designed for this purpose, or others such as zrrion, who post-edit screenshots of game weapons to the point where they represent his own style more than anything. A model render can be good, it's just that it requires quite a bit of time and effort.
- Tormentor667
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Re: [SPRITES] Spriting Carnival!!
But this is the "Sprite Carnival", not the "Screenshot of a Model that might be of good use to someone else with skills" thread
- Captain J
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Re: [SPRITES] Spriting Carnival!!
So i guess we need a new thread that holds the model based sprites now? or just bet on luck for someone actually posts model sprites that are decent and suitable for the games?
And i hope it won't get any longer and back to the topic. also if the model based sprite's quality gets worse and getting negative, it might be a bad news for fine or bad model based spriters, sadly.
And i hope it won't get any longer and back to the topic. also if the model based sprite's quality gets worse and getting negative, it might be a bad news for fine or bad model based spriters, sadly.
- enderkevin13
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Re: [SPRITES] Spriting Carnival!!
I could start one for model based sprites.
- VriskaSerket
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Re: [SPRITES] Spriting Carnival!!
Thanks matey. I'm explorin' some neat fusions.GAA1992 wrote: ALRIGHT. You guys won it. Just won it. GORGEOUS edits!!! Simply Gorgeous! i'm not kidding. I always expected a centered quake-ish railgun. Excellent work ford!
And Vriska, the forth one just blew me off. i can already see a little blending using ford's previous BFG opening core to reveal this "plasma rifle" core of yours. that would be awesome!
Congratulations to you both.
EDIT: I'm preparing some sprite sheets for tonight.
I made a Super Chainsaw thingy.
And a version with the blades further forward
Or better yet, a chainsaw that can move it's dual blades forwards?
Whatever.
- Redead-ITA
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Re: [SPRITES] Spriting Carnival!!
Or even better yet a double Chainsaw launcher (and are semi homing too)VriskaSerket wrote:Or better yet, a chainsaw that can move it's dual blades forwards?
Whatever.
or even a shotgun that is basicly does no damage but Cuases a big knockback (simmilar to Pillow blasters "Russian overkill" shotgun quadrovulgue knockback)
- VriskaSerket
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Re: [SPRITES] Spriting Carnival!!
Super Shotty edit. I call it the "Shockgun", despite having nothing to do with electricity. Unless it fires shock shells or something.Redead-ITA wrote:Or even better yet a double Chainsaw launcher (and are semi homing too)VriskaSerket wrote:Or better yet, a chainsaw that can move it's dual blades forwards?
Whatever.
or even a shotgun that is basicly does no damage but Cuases a big knockback (simmilar to Pillow blasters "Russian overkill" shotgun quadrovulgue knockback)
- zrrion the insect
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Re: [SPRITES] Spriting Carnival!!
That is one damn sexy shotgun
- Redead-ITA
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Re: [SPRITES] Spriting Carnival!!
My shotgun Fetish Aproves it to be very nice one