Done! Here's my submission. It uses resources from cc4-tex, so you'll have to load it together with the level in order for it to display properly. There's a link below if you don't have it lying around. That texture pack's going to be built into the main DUMP 3 release, right? If not, how do I go about integrating the textures I've used into the wad proper?
Link:
https://mega.nz/#!rg0zQBIJ!U8wfe8UHedeT ... TNISV1s6CM
Name: "Janus". I remember him as being a Roman god with two faces, each bearing a different expression. Considering how much harder one exit is compared to the other, I thought it was a good name.
Credits:
-cc4-tex. Get it here (packaged with the megawad):
https://www.doomworld.com/idgames/level ... ds/cchest4
-Helloween. The music track I used is a midi of Midnight Sun, the last track of the Better than Raw album.
Quote: In the name of all that's unholy, JUMP! Jump over platforms, into and out of buildings, and onto enemies' heads.
Inspirations: Skillsaw (don't let the player stand still),Eternal Doom (see below), Ribbiks/Dannebubinga's work on Sunlust (pain elemental swarm at the secret end is MAP30-lite, dual exit idea from MAP28). Terminus' now that's what I call midi pack for Demonsteele is what inspired me to use a midi of a real song for the level. It's not from his mod, however. His jumping all over my DUMP 2 submission when he streamed the whole wad is the reason jumping is so important in this level. You literally can't leave the first area without it.
EDIT: Some of the secrets form a path that opens the door immediately to your east near the starting point. That door is the route to a second exit and the latter 500 monsters in the map. The switches you have to flip aren't supposed to be fair, but there are ways to circumvent the switch hunt. Think outside of the box! This was the result of me playing part of Eternal Doom with the DWMC. At least I made it optional. It's mandatory there!