[MONSTER][WEAPON] Additional Wolf3D Resources

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Double(Super)Shotgun
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by Double(Super)Shotgun »

Reactor wrote:I wonder why couldn't ID use their original uniforms, if they could use swastikas, Imperial crosses and even Hitler himself. The gray part of the EoD palette is the same with the original Wolf-3D palette's gray part so "not enough colours" is a not good enough reason :P
I always wondered that too, like why make it intentionally cartoon-y. Actually interesting as hell to me.

1) I think they were sort of inventing video game realism, visual realism. I might be wrong, and I'm sure some games had very realistic graphics (style I mean, palettes, actor proportions, etc), but I bet they were kind of rare. 2) ... and something tells me I MIGHT have actually heard this somewhere, they might not have wanted a Nazi-themed game to look too realistic, fears of conjuring too much negative controversy. 3) They might have just had a style in mind, probably Adrian, Romero, Hall and John (The Beatles, right?) were all comic book fans, and probably thought that look would evoke the right sense of an action adventure. Or maybe that's how they always imagined Silas Warner's Wolfenstein games. Actually, that would be a damn awesome question to ask Romero or someone: was the visual style Wolf3D turned out with the same as what they imagined as kids playing Castle Wolfenstein?
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Fox666
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by Fox666 »

One possibility I can think of is that so the textures and sprites stand out in the flat colored ceiling and floor.
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Kinsie
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by Kinsie »

Wolfenstein 3D was originally designed with an EGA version planned. This means the characters were all designed to look distinct and be picked out in a crowd even in that 16-color mode.

That version was cancelled, but the colour schemes remained, probably because they were beneficial to gameplay.
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Cardboard Marty
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by Cardboard Marty »

We actually have a single sprite remnant from the EGA palette days thanks to Romero's beta resources release for Doom!
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Reactor
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by Reactor »

Is that SS really surrendering on the last picture? Also, that EGA graphics looks more Nazi-ish, as it doesn't contain that great amounts of blue.
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RikohZX
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by RikohZX »

Reactor wrote:Is that SS really surrendering on the last picture? Also, that EGA graphics looks more Nazi-ish, as it doesn't contain that great amounts of blue.
It's probably a remnant from when the game was originally going to be more like the original Castle Wolfenstein with stealthy aspects, before ditching that and just going for the guns-blazing that we know and love today. But that's just my guess.
gerolf
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by gerolf »

wildweasel is right. They were originally drawn in the EGA palette, but then edited for the new VGA palette, at least the guard, SS, and some objects were. I'm not sure about every graphic though. Hopefully Romero releases some Wolf stuff like he did with Doom so we can find out ourselves.
Double(Super)Shotgun
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by Double(Super)Shotgun »

RikohZX wrote:
Reactor wrote:Is that SS really surrendering on the last picture? Also, that EGA graphics looks more Nazi-ish, as it doesn't contain that great amounts of blue.
It's probably a remnant from when the game was originally going to be more like the original Castle Wolfenstein with stealthy aspects, before ditching that and just going for the guns-blazing that we know and love today. But that's just my guess.
That's exactly right. They were originally going to have much of the stealth elements of Silas Warner's games, including dragging bodies and using enemy uniforms as disguise. From the Wolfenstein 3D wikipedia entry:
According to Kushner, the early concept of the game included some innovative stealth concepts, including dragging dead bodies, swapping uniforms with fallen guards and silent attacks as in the earlier Wolfenstein games, which emphasized stealth rather than action. These ideas were dropped because they slowed the game down and complicated the controls.
Hey guys, here's an early prototype of the Wolf-style chaingun I'm using. It's my first ever DECORATE weapon, so please bear with any rough edges and all advice is very welcome :) https://www.dropbox.com/s/gw28o75w9lqws ... g.wad?dl=0
osjclatchford
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by osjclatchford »

I have taken the liberty of improving the muzzle-flashes for you, making heavy use of blurring and transparency:
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I've not tested it but it should look rather fancy in-game...
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Raziel236
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by Raziel236 »

that effect just really doesn't work for a muzzle flash.
gerolf
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by gerolf »

That surrender frame is actually coded into the game somewhat. It's called "give up" just like there's also a "naked" thing going on in the code (you could take uniforms).

What it would do is much like how ROTT did with the guards that say "no please don't shoot" only they would remain like that to the end of the level. I'm sure you could shoot them and they'd start attacking again, but I'm not sure if they would actually attack again once you walked away. All I know for sure is that it was much like the ROTT guard only they didn't play dead.
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Fox666
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by Fox666 »

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Reactor
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by Reactor »

BJ looks like a little bit ghoul-ish on the EGA paletted title screen. Those black eyes, whoa!
Double(Super)Shotgun
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by Double(Super)Shotgun »

You think he's bad, check out Duke Nukem..
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Wiw
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Re: [MONSTER][WEAPON] Additional Wolf3D Resources

Post by Wiw »

Okay, Wolf3D in EGA - shall we make it happen?
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