[Release]Wolfenstein 3D Bosses rotations.

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spforce
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by spforce »

where the cool Mercenary guy complete sprites with the front sprites can be get?
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doomjedi
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by doomjedi »

spforce wrote:where the cool Mercenary guy complete sprites with the front sprites can be get?
My "Batman vs. Bane" (aka "BvsB") Wolf3D mod? :roll:
http://www.moddb.com/mods/batman-vs-bane

...anyway...here your go (recoloring was mine...donnow who to credit for original green sprites):
https://dl.dropboxusercontent.com/u/375 ... cenary.rar

I have more 8dir shooting frames for some other enemies, but I'm using them in one of my upcoming mods.
PSTrooper
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

Doomjedi, do you have any custom sprites related to lost missions?
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Carbine Dioxide
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Carbine Dioxide »

doomjedi wrote:Thanks :)

Anyone for "Brutal Wolf"? :)
Collected my unreleased work and (credited in folder's name) work of others into one death pack for Wolf3D enemies:
https://dl.dropboxusercontent.com/u/375 ... l_wolf.rar

8-dir frames for some of the enemies:
https://dl.dropboxusercontent.com/u/375 ... r_8dir.rar
YES!

I am sure these would look great in Wild Weasel's Nazis Demonsteele add on.
spforce
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by spforce »

doomjedi wrote:
spforce wrote:where the cool Mercenary guy complete sprites with the front sprites can be get?
My "Batman vs. Bane" (aka "BvsB") Wolf3D mod? :roll:
http://www.moddb.com/mods/batman-vs-bane

...anyway...here your go (recoloring was mine...donnow who to credit for original green sprites):
https://dl.dropboxusercontent.com/u/375 ... cenary.rar

I have more 8dir shooting frames for some other enemies, but I'm using them in one of my upcoming mods.
thanx very much just 1 question is there firing rotations was made for this guy but with the pistol? (that replaces the guards)
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doomjedi
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by doomjedi »

PSTrooper wrote:Doomjedi, do you have any custom sprites related to lost missions?
Sure, I've released such pack long ago. It's unfinished though and pretty raw.
thanx very much just 1 question is there firing rotations was made for this guy but with the pistol? (that replaces the guards)
Not that I'm aware of.
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

Image
Its a start.....
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armymen12002003
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by armymen12002003 »

Oh good you started on Barnacle Wilhelm, Nice job with the rotations so far UnTrustable.
PSTrooper
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

OH YES!

As for me, I finished pain rotations for the Lost Mission Officer. The last one I need to do is Wolfenstein's Officer and then that will be all the pain rotations finished for non boss enemies in Wolfenstein 3D and the Lost Missions.
Last edited by PSTrooper on Mon Jan 19, 2015 10:21 pm, edited 1 time in total.
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UnTrustable
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by UnTrustable »

PSTrooper wrote:OH YES!

As for me, I finished pain rotations for the Lost Mission Officer. The last one I need to do is Wolfenstein's Officer and then that will be all the pain rotations finished for non boss enemies in Wolfenstein 3D and the Lost Missions.

Image
Can i use them too?
Would fit fine in my project aswell.
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Captain J
 
 
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Captain J »

good to be hella back, untrustable! i hope he can be finished faster!
PSTrooper
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

Yeah, you're free to use them.
PSTrooper
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by PSTrooper »

I finally finished the Officer's pain rotations. Out of all the pain rotations I made, this one was the hardest and most time consuming. I'm not even really 100% satisfied with how it turned out, but I can always update it later. Nothing is final yet. I'd like to know what everyone else thinks of these and what I might could do to make them better.

Every non-boss enemy now has a pain rotation, and all of them have been added to the Wolfenstein Sprite Fix and Rotation project for ECWolf, which you can find at it's new home.
I'm now going to start working on BJ rotations. I'll post progress when I finish the walking cycles.
Last edited by PSTrooper on Mon Jan 19, 2015 10:21 pm, edited 1 time in total.
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armymen12002003
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by armymen12002003 »

PSTrooper wrote:I finally finished the Officer's pain rotations. Out of all the pain rotations I made, this one was the hardest and most time consuming. I'm not even really 100% satisfied with how it turned out, but I can always update it later. Nothing is final yet. I'd like to know what everyone else thinks of these and what I might could do to make them better.
Image
Every non-boss enemy now has a pain rotation, and all of them have been added to the Wolfenstein Sprite Fix and Rotation project for ECWolf, which you can find at it's new home.
I'm now going to start working on BJ rotations. I'll post progress when I finish the walking cycles.
nice job can't wait to see bj rotations
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Captain J
 
 
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Re: [Release]Wolfenstein 3D Bosses rotations.

Post by Captain J »

8th pain rotation's arm seems bit off unlike than the others. But good job.
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