Original Doom music

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Mr.Clutchpants

Original Doom music

Post by Mr.Clutchpants »

Hey Everybody- before I get flamed by anyone out there, I did do a search on the forum for 'music' and recieved one response dealing with hell revealed ( Which, by the way, sounded pretty bitchin) But I have been an avid doom fan nearly for as long as its been around. I was really dissapointed with the Doom95 'revamped' midi. does anyone have the original tracks, or even a patch to replace them? I haev looked on my own and to no avail. I figured that this would be the best place to look. Thanks in advance!
-MR.C
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Mr. Tee
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Post by Mr. Tee »

Hmmm... sounds like you might want OPL3 synthesis back.

Go into the options menu > sound menu, and turn OPL3 on, then fool around with the playback frequency until the pitch sounds right (I think the near correct value to use is the one between 22050Hz and 44100Hz... it's like 33075Hz or something).

Don't forget to hit "Activate Below Settings" for them to take effect!
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Chris
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Post by Chris »

The correct value is 49716, the default. Pick that to get the closest sounding emulation possible. Just to warn you though, it's a real CPU killer.
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Mr. Tee
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Post by Mr. Tee »

Thanks Chris! I was looking for this value...

Yeh, wot he said about killing real CPU's. :twisted:
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Post by wildweasel »

I almost wish that the OPL emulator worked with MIDI files, but if I remember right, Graf Zahl or somebody said that it would be too much trouble to write a MIDI player for the emulator.

I also wish there was an OPL emulation driver for Windows, so I could use it on everything that calls for the MIDI device.
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Mr. Tee
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Post by Mr. Tee »

Why don't you convert the MIDI files to MUS files?? I think there are still old DOS tools for DOOM that will do this for you.
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Chris
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Post by Chris »

It can't be done reliably. Especially if the MIDI is too long or ends up too big, the MUS will cut it off (I think 64k is the limit for MUS files? maybe less?)
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Post by Mr. Tee »

Ah.
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Post by wildweasel »

Not to mention that you can't convert the music in, say, TriTryst or Lose Your Marbles into MUS and have it still play in game...
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Kirby
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Post by Kirby »

thats why I am glad I have such a handy mp3 player. It has a line-out input and comes with a wire that not only goes into you mp3 player, but also can go into the speaker output on ur comp. That way, I can play music from games on my computer and then record them on my mp3 player, then covertingthem to mp3's and then ogg's without a large loss in quality.

It doesn't take long either
Mr.Clutchpants

Post by Mr.Clutchpants »

If thats the case, could you copy some of them and post them ;-)

-----
^ I have tinkered with the synth, and it doesnt sound half bad! I am curious, how many of you prefer the old to the new?
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Sticky
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Post by Sticky »

I don't have time to look them over, but perhaps one of these site will help you. I know there's a site out there that DOES have all the original music in original form bounced to audio formats, but I can't remember where..

http://doomworld.com/pageofdoom/doommusic.html

http://doomdepot.doom2.net/music.html

http://www.sirgalahad.org/paul/doom/
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Post by leileilol »

I've been wanting an OPL2/3 midi player for a long time, and the closest I could find is:

http://adplug.sourceforge.net

And that doesn't even play Midi Format 1 :(

(plays midi format 0 tho)
(i've also been looking for an old old version of Cakewalk for DOS back when it only played MIDI and it also had PC speaker support)
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Post by wildweasel »

AdPlug does not work for me. I'm using the latest version of the Winamp plugin (1.6) and it either still plays the MID files through the MIDI plugin, or when I remove that, doesn't play them at all. Converting isn't an option.
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leileilol
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Post by leileilol »

Yeah, like I said, It doesn't play MIDI format 1 at all, it's more focused on the "RAW" adlib formats such as IMF's.
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