Project Uber! - Score collectin', two class choosin action!

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Darsycho
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Project Uber! - Score collectin', two class choosin action!

Post by Darsycho »




ImageImageImageImageImageImageImageImage

SHOOT STUFF, COLLECT SCORE.
Here's some features of the uber'd project!
  • As stated, you collect score. If you get enough score, you are awarded with stuff!
  • Get score from secrets, attacking golden revenants, or picking up score that monsters drop before it disappears.
  • Difficulty ahoy! This mod is pretty tough, especially on the last two difficulties. Try the first two difficulties first.
  • Difficulties change more than just health and damage of enemies. They will also add stuff like more projectiles, new attacks and special abilities, extra speed (mostly for melee enemies), and other things. There are quite some nasty new tricks awaiting in the harder difficulties, some downright mean. Can you handle it?
  • Bombs. If you're in a bit of a pickle, use bombs to give you a temporary upgrade.
  • Maps are based off scrapped maps, thanks to Memfis, megalyth, snnnnori, Paul corfiatis and msscraps.zip
  • Jumping and crouching is needed.
So, how much score can ya get? Do share how much you got in the end!

CHOOSE BETWEEN TWO CLASSES: Captain Akimbo, or Hardy!
Information about these classes can be found here: http://logicobscure.wikidot.com/project-uber

DOWNLOAD HERE!
https://darsycho.itch.io/project-uber

Again, it's probably best to play the easier difficulties because this mod was designed to be tough as hell.
Spoiler: Some tips!

Spoiler: Credits
Last edited by Darsycho on Tue Nov 29, 2022 12:51 am, edited 123 times in total.
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Slax
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Re: [WIP] Project Uber

Post by Slax »

Those look amazing. Can't wait to hump those walls.
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SoloSpaghetti
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Re: [WIP] Project Uber

Post by SoloSpaghetti »

Really interesting, can't wait to see what you have created with classes! :)
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Darsycho
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Re: [WIP] Project Uber

Post by Darsycho »

Updated first post with more screenies.
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SoloSpaghetti
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Re: [WIP] Project Uber

Post by SoloSpaghetti »

Paincubus! :D
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Yholl
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Re: [WIP] Project Uber

Post by Yholl »

Oh god, those Pain Elementals looks like they're gonna be a real threat!
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Hellstorm Archon
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Re: [WIP] Project Uber

Post by Hellstorm Archon »

Yholl wrote:Oh god, those Pain-in-the-Assentals looks like they're gonna be a real threat!
FTFY
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Re: [WIP] Project Uber

Post by IMX »

If it is possible to stunlock 'em, then they won't be a problem at all. But yeah, they look quite hard to deal with. Also I'm looking forward to see the monster cast. :)
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Slax
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Re: [WIP] Project Uber

Post by Slax »

...Flame Elemental.
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Darsycho
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Re: [WIP] Project Uber

Post by Darsycho »

2016 edit: These screenshots contain scrapped content

Image
Image
Image
no you dont get 7000 health im just a cheating bastard
Last edited by Darsycho on Tue Nov 01, 2016 10:13 pm, edited 1 time in total.
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0bsidian
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Post by 0bsidian »

AAAAARRRGGGHHH MY ARRRRRRM

On a side note, the Octoshotgun definitely deserves a place in this.
Toberone
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Post by Toberone »

Is that a frieza imp? Oh man, this looks nutty.
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Darsycho
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Post by Darsycho »

0bsidian wrote:On a side note, the Octoshotgun definitely deserves a place in this.
Whenever I get an idea for a weapon I will, the original idea with the grenade launcher seemed to fit better with a pump-action shotgun.
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Triple S
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Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Post by Triple S »

Toberone wrote:Is that a frieza imp? Oh man, this looks nutty.
Oh good I wasn't the only one who thought that. xD
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Ed the Bat
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Re: [WIP] Project Uber - Stuff happens

Post by Ed the Bat »

If this is going to have playerclasses, may I request they be declared in the modern MAPINFO format, instead of in KEYCONF, to make it friendly to external mods that add more classes?
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