CREDITS:
If I'm missing someone or something in here is incorrect let me know and I'll fix it.
All of these resources EXCEPT Zero X. Diamond's voicework (FRCSMRP 1-3, FRCSMD 1-3, FRCSMR 1-31) and MartyKirra's melee sounds (SMLMISS1-SMLMISS4) are free to use by the doom community AFAIK, and I'm fine with others using my work, so feel free to use any resources or decorate code or anything else from this WAD (EXCEPT Zero X. Diamond's or MartyKirra's sounds) in your own project so long as you credit the original author(s).
Special thanks to Sarcose/VincentPrice for
--Helping with the first build of the imps at the very start of the project (seriously if he hadn't this might have never been made)
--Idea to give +PUSHABLE to all mini monsters
--Coding the marinelauncher which served as the base for the fist altfire
Special thanks to TerminusEst13 for
--Making the Help screen (FHELP.png)
--Coding the status bar
--Punch sounds (FRPUNCH2, FRPUNCH3), made by original recordings of himself punching his pillow and mixed with Hexen sounds
--Giving me his loreshot weapon wad "te13-weapon-ForceGauntlet.wad" to play around with, which was used in the vacuum gib missile pushback.
--Recommending this for SNS as it got me to start working on this again
--Scripting the mini marine ammo per-level adding script as part of his sunspatch
--Answering hundreds of "one last question"s on irc
Special thanks to Eric_ for
--Coded mini caco death decorate originally featured in Burl Tumd (along with Jpalomo and Blox)
--Idea of shootable revenant missiles (which has been expanded in Fractal Doom to thrown monsters as well)
--Idea of revenants shooting two missiles at once
--Making a fast gameplay mod "Burl Tumd" (BURL_TUMD.pk3), whose speed was an inspiration in this project
Special thanks to Ijon Tichy for
--Fast weapon switch originally featured in "Dakka" (dakka-0.01.pk3)
--Idea of having two pistols
--Idea of having two fists in fist primary fire, the behavior and timing of the fist in fractal is very close to the one in "Dakka"
Per Kristian
--Sounds for mini marine melee attacks (FRCSMAH 1-6, FRCSMAM 1-3)
--Creator of the original "PerK's Smooth Animations Mod", which was the base used for the "Improved PerK's Smooth Animations Mod" from which the following was taken:
-Pistol sprites (FPIS A-G)
-Shotgun sprites (FSHG A-J)
-SSG sprites (FSSG A-V)
-Chaingun sprites (FCHG A-D, FCHF A,B,E, and the sprites used in the minor edits FCHF C,D)
-Rocket Launcher sprites (FRRL A-G, FRRF A-E)
-Plasma Rifle (FRFP A-K)
Blox
--Coded mini caco death decorate originally featured in Burl Tumd (along with Jpalomo and Eric_)
--Brass knuckle-less gloved fists (FPUNA0, FPUNG0, FPUNT0) and gloved fists used in minor edit (FPUNE0, FPUNF0)
--Shotgun and super shotgun frame tweaks, fixes for chaingun, some plasma rifle frames and code as part of "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
Mike12
--Made rifle sprites (FRFL A-D) used for rifle with minor edits.
Zero X. Diamond
--Recorded/did voice work for all Mini-Marine taunts and death screams (FRCSMRP 1-3, FRCSMD 1-3, FRCSMR 1-31) PLEASE ASK ZERO X. DIAMOND FOR PERMISSION BEFORE USING THESE SOUNDS
Neoworm of zdoom forums
--Created gloved fist sprites used in fist altfire (FRPNA0 and FRPNB0) and minor edit used in fist altfire (FRPNE0)
Gali editor for 'The WadFactory'
--Created the hat (FRS3 sprites) used in the rocket-riding revenant and cowboy revenant edits (all FRS2 and FSKL sprites.) The hat was originally featured in "A Fistfull of Doom" (fistfull.wad)
Xaser, "The Conqueror"
--Spider Mastermind alt death sprites (FSPD A0-T0)
--Made "Zharkov Goes to the Store" (zharky_x.zip) which inspired the rocket launcher altfire
Jpalomo
--Coded most of the mini caco death decorate originally featured in Burl Tumd (along with Blox and Eric_)
MartyKirra
--Melee swoosh sounds "SMLMISS1", "SMLMISS2", "SMLMISS3", and "SMLMISS4", which are from The Space Pirate and were specifically foleyed by MartyKirra and his film crew for an upcoming movie project. PLEASE ASK MARTYKIRRA FOR PERMISSION BEFORE USING THESE SOUNDS
Guest_Caboose from dgemu.com
--Cacodemon death sprites used in explosive death edit (FCACH0. FCACI0, FCACJO)
Zero Prophet / Setzer
--Cacodemon death sprites used in explosive death edit (FCACJ0, FCACK0) originally featured in "Zero Tolerance" (zp-zerot.wad)
Marphy Black
--Revenant sprite offsets used for offsets of the cowboy revenant, originally featured in "Doom 2 Minor Sprite Fixing Project" (SPRFIX13.WAD)
Nash
--Gib Sprites used in ShopVac altfire (GIB1 A0-H0, GIB2 A0-H0, GIB3 A0-H0, GIB4 A0-H0, GIB5 A0-H0, GIB6 A0-H0) and gib sounds (FRBLUD1 and FRBLUD2)
NeuralStunner
--PerK HUD gloved fist sprites as part of "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
JoeyTD
--Pistol and arm sprites as part of "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
Blue Shadow
--Plasma rifle tweaks as part of "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
Z86
--Super shotgun frame fix and chaingun rotation/animation fix as part of "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
Minigunner
--"Polished Skull" shotgun muzzleflash as part of "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
Mark Quinn
--Fist marine standing sprites and Shotgun marine standing and crouching (in zan version) sprites
Xim
--SSG and Rocket marine standing and crouching (in zan version) sprites and Fist, Shotgun, Chaingun and BFG marine crouching sprites
Xanaero
--SSG marine standing and crouching (in zan version) sprites
Anthony Cole
--Chaingun marine standing and crouching (in zan version) sprites
CaptainToenail
--Plasma marine standing and crouching (in zan version) sprites
Toke
--BFG marine standing and crouching (in zan version) sprites
IcyTux
--Fist marine crouching (in zan version) sprites
Ghastly_dragon
--Fist, SSG, Rocket and Plasma marine crouching (in zan version) sprites
Daniel
--Dual pistol marine standing and crouching (in zan version) sprites
The Skulltag Team
--SSG marine standing and crouching (in zan version) sprites
The Kins
--Alternate death sprites (TRRO, SPSS) used in altanim.wad and originally featured in "Doom Enhanced" (doomenh.wad)
phi108
--Mirroring and decorate coding used in Imp and Shotgunguy alternate death animations featured in altanim.wad
yoshi314
--Suggesting splitting pickups as a means of balancing ammo in zdoom version
By Resource:
--The Small Marine sprites (PLA1, PLA3-PLA9 sprites) and player weapon skins in Zandronum version (PL1C, PL3C-PL9C sprites) are from "MarineSkinsV7."
--Hat used in FRS2, FRS3 and FSKL sprites is from "A Fistfull of Doom" (fistfull.wad)
--Mini Caco death is modified from "Burl Tumd"
--The pistol sounds "FRPISTO1", "FRPISTO2" and "FRPISTO3" are from Doom 3 (extracted from doom3_weapons_zdoom.wad)
--Punch sounds (FRPUNCH2, FRPUNCH3) are from "Samsara" (samsara-v0.3-zd.pk3), made by original recordings of TerminusEst13 punching his pillow and mixed with Hexen sounds
--Melee swoosh sounds (SMLMISS1-SMLMISS4) are from The Space Pirate (mk-tsp.pk3) by MartyKirra; PLEASE ASK MARTYKIRRA FOR PERMISSION BEFORE USING THESE SOUNDS
--Rocket launcher altfire inspired by "Zharkov Goes to the Store" (zharky_x.zip)
--Mini-Marine taunts and death screams (FRCSMRP 1-3, FRCSMD 1-3, FRCSMR 1-31) are original recordings made by Zero X. Diamond
--Sound for fractal bullet bursting from "Dakka" (dakka-0.01.pk3)
--Mini cacodemon death sound is "Balloon Air Release Squeak 003" from
http://www.freesfx.co.uk
--Berserk Pack Heartbeat sounds are taken from "Heartbeat Sound Effect 02" from
http://www.soundjay.com/heartbeat-sound-effect.html
--Cacodemon exploding death sprites (FCACH0. FCACI0, FCACJO) edited from a gif posted by Guest_Caboose on dgemu.com
--Cacodemon exploding death sprites (FCACJ0. FCACK0) edited from cacodemon alt deaths in "Zero Tolerance" (zp-zerot.wad)
--Gib Sprites used in ShopVac altfire (GIB1 A0-H0, GIB2 A0-H0, GIB3 A0-H0, GIB4 A0-H0, GIB5 A0-H0, GIB6 A0-H0) extracted from "Beautiful Doom" (BDoom_Monsters.wad)
--Gib Sounds used in ShopVac altfire (FRBLUD1 and FRBLUD2) extracted from "Nash Gore" (nashgore.wad)
--Pistol, shotgun, SSG, Chaingun, Rocket Launcher and Plasma Rifle sprites(FPIS A-G, FSHG A-J, FSSG A-V, FCHG A-D, FCHF A,B,E, FRRL A-G, FRRF A-E, FRFP A-K) are from "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
--Chaingun sprites used in minor flash edits (FCHF C,D) are from "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
--Imp and Shotgunguy alternate death animations are from altanim.wad
////////////Wolfenstein SS Addon Credits:
WWNZS001-WWNSZ198, WWNZP001-WWNZP019, WWNZD001-WWNZD031 and all SSOF sprites from Weasel Presents: NAZIS! (WWHC: Axis & Abaddon) v1.01 (ww-nazis-v2.pk3) by WildWeasel and others.
--Sounds - Various sources from Wolfenstein 3D, Wolf Skevos-Jones, Call of Duty 2, Jedi Outcast, Wolfenstein 3D Macintosh version.
--SSOFF sprites - May contain some or all of the following: Various Monkee's Image World sources (original authors unknown), edits by Woolie Wool, CaptainToenail, BouncyTEM, wildweasel, and others. Some unmodified graphics from Wolfenstein 3D and Spear of Destiny. Heinrich Krist appears courtesy of 3D Realms' ROTT alpha page and Monkee's Image World. Some unused monster sprites sourced from Laz Rojas' Wolfendoom: The Portal and Wolfendoom: Operation Arctic Wolf.
HTLR sprites by UnTrustable with help from id Software (Existing front Sprites), Fathax Wadhost, Gez, InsanityBringer, and kinsie.