Brütal Doom v0.18

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Warrex
Posts: 78
Joined: Thu Aug 08, 2013 2:00 pm

Re: Brütal Doom v0.18

Post by Warrex »

Hi Sarge,

the menu entry for your skill level "12 in 10 Point Scale of Bad" exeeds the screen space on 4:3 Displays.

Maybe you can come up with something simpler? Might also help talking about that skill....
User avatar
Ghostbreed
Posts: 1114
Joined: Wed Mar 24, 2010 6:19 am

Re: Brütal Doom v0.18

Post by Ghostbreed »

I did it because it was such a long time since someone dared to make a mod while Brutal Doom was around.
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: Brütal Doom v0.18

Post by Hellstorm Archon »

An updated version of the Caco's XDeath state:

Image
Ghostbreed wrote:I did it because it was such a long time since someone dared to make a mod while Brutal Doom was around.
It doesn't really matter why you had to post it, you didn't have to. It's basically like saying you like your significant other, so you decided to announce that you cheated on that person.
User avatar
Valherran
Posts: 1412
Joined: Tue Oct 27, 2009 12:58 pm

Re: Brütal Doom v0.18

Post by Valherran »

Is that what happens when you explode a Cacodemon?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: Brütal Doom v0.18

Post by wildweasel »

Ghostbreed wrote:I did it because it was such a long time since someone dared to make a mod while Brutal Doom was around.
If you haven't been paying attention, there have been a lot of other mods made and released since Brutal Doom became a thing. It's not a new thing. I honestly think it's kind of rude that you saw fit to post that in here, though. I'd appreciate it if you'd stop.
User avatar
Hornetzero
Posts: 312
Joined: Wed Dec 05, 2012 12:42 am
Location: Twighlight zone

Re: Brütal Doom v0.18

Post by Hornetzero »

I think it would be best if Ghostbreed would be banned from this thread.
User avatar
Ghostbreed
Posts: 1114
Joined: Wed Mar 24, 2010 6:19 am

Re: Brütal Doom v0.18

Post by Ghostbreed »

No no, I stop. I agree, it wasn't very nice of me to post that at all.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: Brütal Doom v0.18

Post by wildweasel »

Hornetzero wrote:I think it would be best if Ghostbreed would be banned from this thread.
I think this thread would be better if these sorts of thoughts were kept quiet.
User avatar
Mav3rick
Posts: 966
Joined: Sun Jan 13, 2013 6:48 pm
Location: Hell

Re: Brütal Doom v0.18

Post by Mav3rick »

Hellstorm Archon wrote:An updated version of the Caco's XDeath state:

Image
will be good to add some spikes to the dead and the chops? after all it have horns but never seem to show on gibs or another type of dead
User avatar
doomquake777
Posts: 161
Joined: Tue Nov 08, 2011 5:00 pm

Re: Brütal Doom v0.18

Post by doomquake777 »

If you have the Invulnerability Sphere and you perform a fatality, your Screen will stay white but after the fatality is complete you are no longer Invincible.
User avatar
Sergeant_Mark_IV
Posts: 812
Joined: Wed Feb 02, 2011 12:44 pm
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

Re: Brütal Doom v0.18

Post by Sergeant_Mark_IV »

Thanks for all the bug reports everyone. Seems like I will have to delay the release in order to fix everything :P
User avatar
doomquake777
Posts: 161
Joined: Tue Nov 08, 2011 5:00 pm

Re: Brütal Doom v0.18

Post by doomquake777 »

Sergeant_Mark_IV wrote:Thanks for all the bug reports everyone. Seems like I will have to delay the release in order to fix everything :P
It's understandable, take as much time as you need!
User avatar
armyman12345
Posts: 278
Joined: Mon Jun 24, 2013 11:39 am
Location: Jabba's Palace

Re: Brütal Doom v0.18

Post by armyman12345 »

Please keep the plasma shotgun. With the flamethrower I can't see what the hell I'm shooting.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Brütal Doom v0.18

Post by Captain J »

armyman12345 wrote:Please keep the plasma shotgun. With the flamethrower I can't see what the hell I'm shooting.
...okay, what are you talking about? even plasma rifle fires multi plasmas, still that weapon is not shotgun. and flamethrower means mancubus' flame cannon? also i never thought those smokes hurt my eye so bad. because i shoot 5~10 times at pinkies.
Caco xdeath end_of.PNG
here's the original sprite if you want, sgt. also what do you think what's wrong with this thing?
User avatar
RiboNucleic Asshat
Posts: 501
Joined: Thu May 09, 2013 8:15 pm
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support
Location: Exactly where I am
Contact:

Re: Brütal Doom v0.18

Post by RiboNucleic Asshat »

Captain J, he's talking about the test version posted on the previous page page 412. The plasma gun has a flamethrower as an altfire now, instead of multiple plasma balls.
Locked

Return to “Abandoned/Dead Projects”