I dont think i'd be doing it too true to the 40k universe in terms of weapon strength and such,I'd have it more towards gameplay balance.Woolie Wool wrote:19 megajoules = about 10 pounds of TNT. That's a LOT of energy (the MythBusters show used 10 lbs of TNT to hurl a crash test dummy over 150 feet out of a sewer pipe with one end plugged. The impact ripped the dummy's left shin off, and dummies are much more durable than humans are). A lasgun is powerful enough; a bolter would be like the Redeemer from UT with rapid fire.Caco-Puff wrote:
And what do you mean by 19MJ?
Warhammer 40k Mod (MAPPERS REQUESTED)
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Re: Warhammer 40k Mod (MAPPERS REQUESTED)
- Wasted Youth
- Posts: 358
- Joined: Mon Jan 05, 2004 9:59 pm
- Location: Earth
I would like to make an Update to the current status of the Warhammer 40k mod. I am working on an Experience Point system. For each kill you get exp points and when you get enough exp points you will level up or also thinking of making it so you have a rank instead of a level number. For each time you get a higher level or rank you will get either more heath, armor, ammo, and/or weapon. Post your Ideas, Suggestions, and Comments Here.
EDIT: Screenshots and also the acs for the exp is based off of SirTimberWolfs code back from the MMORPG. But I have made some of my own changes to it.


EDIT: Screenshots and also the acs for the exp is based off of SirTimberWolfs code back from the MMORPG. But I have made some of my own changes to it.


- chronoteeth
- Posts: 2664
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- Preferred Pronouns: It/Its
- Wasted Youth
- Posts: 358
- Joined: Mon Jan 05, 2004 9:59 pm
- Location: Earth
I'll try to get that going after the main release.chronoteeth wrote:Hmmm....I suggest splitting the wads, in case we just want the weapons, or just the levels, hell, even just the monsters as well.
EDIT: Could I have a link to that RPG code or mod please?
And mouse could you make death animations,Just make them pretty simple,Have the Necron Warrior fall to the ground,Same with the pretty much non mechanical enemies like the wraith.Maybe make the Destroyer and such have a bit of explosion.And maybe make the Wraiths pain state shorter,He's quite easy to stop with rapid fire weapons.
- Wasted Youth
- Posts: 358
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- Location: Earth
- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
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I never intended the actors themselves to be used, just made them up to demonstrate the sprites.Caco-Puff wrote:And maybe make the Wraiths pain state shorter,He's quite easy to stop with rapid fire weapons.
No promises on the deaths, but I'll try and do them this week. I've been making headway with my own project (in 63a) so I'm currently busy with that.
- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
- Contact:
- Wasted Youth
- Posts: 358
- Joined: Mon Jan 05, 2004 9:59 pm
- Location: Earth
- Wasted Youth
- Posts: 358
- Joined: Mon Jan 05, 2004 9:59 pm
- Location: Earth