WOlfenslige
Definately agree.
The hardest puzzle I've encountered in my gaming history was Resident Evil's (original) Pictures puzzle, where You are suppose to click pictures representing the different stages of life of a man-from baby to old man to finally death.
It took us months (me and my brother) to figure it out. Unremarkable
The hardest puzzle I've encountered in my gaming history was Resident Evil's (original) Pictures puzzle, where You are suppose to click pictures representing the different stages of life of a man-from baby to old man to finally death.
It took us months (me and my brother) to figure it out. Unremarkable
- Bio Hazard
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thats from "secret of monkey island" right? heh, i figured that one out almost right off the bat (okay, so maybe it took me a half-hour )LilWhiteMouse wrote:For those who know the reference:"How to get ahead in navigation." Took me a month to figure that out because it was so simple.
hardest puzzle i ever had to figure out was actually in the same series; MI4. the puzzle to getting the painting in the LUA bar
Spoiler: howthat took me FOREVER (about 2-weeks)
- MartinHowe
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WolfenSlige is really good - it has a "Wolfenstein" feel to it.
The only problem so far (for me) is the gameplay: too easy on HMP and too hard on UV. Specifically: on HMP there's WAY too much ammo & health and the monsters are a bit weak, whereas on UV the ammo and health are just right but the monsters are very hard. Unfortunately this is the one thing that Slige doesn't allow you to control in its config file, so I guess I'll have to live with it
On a query, I thought Laz Rocas didn't allow his WolfenDOOM stuff to be ripped? Has he retracted that at last? Especially given that WolfenDOOM seems to be "abandonware" these days
The only problem so far (for me) is the gameplay: too easy on HMP and too hard on UV. Specifically: on HMP there's WAY too much ammo & health and the monsters are a bit weak, whereas on UV the ammo and health are just right but the monsters are very hard. Unfortunately this is the one thing that Slige doesn't allow you to control in its config file, so I guess I'll have to live with it
On a query, I thought Laz Rocas didn't allow his WolfenDOOM stuff to be ripped? Has he retracted that at last? Especially given that WolfenDOOM seems to be "abandonware" these days
- LilWhiteMouse
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The text files state "Authors may not use this level as a base to build additional levels." which I took at face value as the template generalizes to "Authors (MAY/may NOT) use the contents of this file as a base for modification or reuse.". Does he mean contents?MartinHowe wrote:On a query, I thought Laz Rocas didn't allow his WolfenDOOM stuff to be ripped? Has he retracted that at last? Especially given that WolfenDOOM seems to be "abandonware" these days
- MartinHowe
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Considering that a lot of it, in common with several other projects by other people, is ultimately ripped from the still-copyrighted Wofenstein-3D by ID Software, it is a bit of a cheek of him if he means the graphics and stuff as well I wonder how many of the WolfenDOOM resources are original works of Laz Rocas...?Nmn wrote:Gosh, isn't it better to create new resources from scratch?
EDIT: I just got hold of WolfEdit (and already have full legal copies of Wolf and Spear, not played much for various reasons) so 'll answer my own question: for walls and floors, not much; however, a lot of the monsters are; for example, the Dobermans do not exist in the .WL? files. Mind you, some of these graphics are extremely good (the grenadiers, for example) so I wonder if they have been ripped from other WWII games...
- wildweasel
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- MartinHowe
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Thanks WW. SOD Mission packs eh? What were these - they the "non-ID" level sets that I heard rumors about?wildweasel wrote:The Dobermans in Operation Arctic Wolf, as well as several other Nazi soldiers (like the ones in Operation Rheingold Episode 1), were taken from the Spear of Destiny mission-packs. The rest of the graphics are taken from other games, or modified Wolf graphics.
Laz is still around... He's not really involved in editing for Doom anymore, though...MartinHowe wrote:On a query, I thought Laz Rocas didn't allow his WolfenDOOM stuff to be ripped? Has he retracted that at last? Especially given that WolfenDOOM seems to be "abandonware" these days
Every sprite he ripped, he removed the shadow from the bottom area. Very few enemies in the original games had no shadow. A lot of his work is also copy/paste, combining different enemies' parts... It's nothing you couldn't do yourself, but as he actually did the work, I would respect that he doesn't want his sprites used elsewhere...
That's just my opinion, though.
There are a lot of add-ons for Wolf3D on the web... The SoD mission packs came with my SoD installation... There was an .exe to switch between them originals and the two replacements.